Just finished prototype 1 and 2 for the first time since I was a kid. Very fun and definitely recommend both, but you could probably get away with just 2.
I should not have been playing a game that violent as a kid lol
The message, especially in the second one, is actually pretty positive. And the dark humour even in mission objectives is awesome. My favourite example being that you find out some of the scientists you have in a helicopter are trying to do eugenics, so your objective is to fly them as high as possible and jump out to “fuck over the scientists”. Lol
I remember wanting to check out the second one when it first came out but never did. I totally forgot about those games actually. Maybe I’ll pick them up sometime
Just finished Infernax
Amazing dark, medieval-fantasy, retro, action-platformer with some Metroidvania elements, very reminiscent of OG Castlevania, and some player choice elements that allow for multiple endings, of which there are 5: 2 basic good/evil, 2 completionist good/bad, and a “redemption” route. Even has old school secrets like special characters if you input the right name and cheat codes you can find. Putting in the Konami code at the title screen even has something special.
Default experience is a classic mode that is very unforgiving, must save at in-game stations (one at each town and every dungeon entrance) lose everything if you run out of lives and try again from the top or try to [exit the dungeon/make it back to town] to save your progress, no fast travel until you find the spell for it, all that jazz. Plus a casual mode that gives some leeway like pitfalls not being instant kills and a checkpoint in the dungeons you can save at.
Gameplay is just good old school gaming. You hit, you jump, you duck and hit low, you can find some utility spells, you talk to NPCs that have cryptic sometimes-useful-sometimes-not dialogue to figure out what to do next, all the bells and whistles.
Warning: it is very gore heavy and even though the artwork is more retro styled, it is still things like guts spilling out, faces getting crushed, limbs being ripped off, etc… So not for the squeamish.
Started playing Wildfrost, a deckbuilder with some unique mechanics. I slept on it for a long time because it had somewhat mixed reviews early on with some players complaining that it was too luck based or that it was too difficult to evaluate game state. To me this hasn’t been a problem and the game was a very pleasant surprise. Thankfully it doesn’t try to be a “better Slay the Spire” since nobody seems to get that right but goes on its own way. There is no mana system, instead you pay for cards with time: playing a card (usually) takes up your turn. Some of your cards will stay on the board and periodically trigger based on cooldowns and other triggers - and so do enemies. It’s all about timing, sequencing and positioning.
These mechanics make the game flow very smoothly and the turn puzzle is satisfying. The implementation and art are great too making it a very pleasant overall experience.
I’m about to finish Deliver Us The Moon, quite interesting.
And before it I played Tacoma, and before it I played Observation, and before it I played The Invincible. I think I’m starting to see a pattern here…
So far my favourite has been The Invincible, I think I’ll read the book eventually.
All of them performed like crap on my Legion Go with CachyOS, Tacoma being the least annoying in that regard. The farther I get into a game, the worse it performs.
If someone has more recommendations I’d appreciate them.
Been playing unravel. When I’m done I’ll play unravel two. Got them both for $10 the other day on steam
I’ve never played the first one but Unravel 2 is awesome. Played it with a friend years back and it was one of our favourites to play together.
The first one is great. It has a really sweet story, too. It’s my chill game. I love how it has no fights, just puzzles.
I’ll definitely be sure to check it out sometime.
I’m on maternity leave and finally finished the extra levels in Opus Magnum this week after figuring out how to sit with the baby and still use both hands
I’m going to have to figure out how to do that too. I’ve got my first coming pretty soon. I get 8 weeks parental leave so I don’t have quite as much time as my wife gets to figure all that stuff out, maybe I should practice before the baby comes.
A stretchy wrap is great for newborns since they’re often too small for a normal carrier even with an insert. Some brands make ones with buckles if you don’t want to fiddle with tying it on every time. I use Boba but there’s a bunch of similar brands at the same price point.
I hate to recommend reddit here, but scrolling through babywearing helped me a ton with figuring out what a safe carry looks like for a tiny baby.
I appreciate the info. Thanks!
Just finished Split Fiction.
How was it? My wife was interested in checking it out.
We liked It Takes Two much better. But if you need to play a co-op game it is decent. ITT was more whimsical and fun. If I had to play it again, I’d rather play ITT.
We played ITT but stopped after the elephant thing. We’ve considered finishing it but never got around to it.
Been playing Ni No Kuni, had intended on playing it on PS3 but never got around to it, glad I didn’t though as the remastered version is a great experience on the deck! Haven’t got sucked into a game like this in a long time… send help (perhaps the sequel too 👀).
Still Antimatter Dimensions, though not paying too much attention to it. I pop in and out of Baba Is You after solving (or failing to solve) a few levels. Still not sure how to break Baba and Keke out of jail.
I’m stuck on that level of Baba is You as well. I’ll inevitably come back and hit my head against the wall on it every few weeks.
Hope Baba is Hint helps you. I did not get it with these hints, but maybe you will.
timberborn
The new zip lines are a real game changer
Euro Truck Simulator 2
The week that I pack away my wheel/pedals is the same time I get the urge to go back to ETS2… :D
Controller and a numpad for extra buttons works really well. Obviously not as immersive but is much easier/quicker to jump in and start playing.
Now I want to unpack my wheel and pedals and it’s your fault ! 😆
And room for it*
So, I just got slice & dice and man, I’m hooked. Dunno if that qualifies for patient gaming, it’s a bit older than a year.
It’s a roguelike, but not really a deckbuilder. Instead, you keep upgrading and improving a DnD-like party that keeps going down a dungeon of some sort, where each person is represented as a six-sided die. Your magician has sides that produce mana, your fighter sides that mostly deal damage etc etc.
I’m several hours in, which for me is already a lot. Just lost my latest run on level 19/20 on normal difficulty, so it feels like I’m starting to get an idea of what works well. The game has lots of unlockables and achievements and looking for upgrades and characters that synergise well is fun. The balancing seems, as far as I can tell so far, outstanding - time will tell if that holds.
Warning if you haven’t played the game: there’s a sidestory spoiler in this comment.
Unbelievable, but fucking Death Stranding 😂 The story has some cool concepts and moments—e.g. Mama’s story—but it’s too obtuse, has too much filler, and many senseless moments. Like, the Junk Dealer and his girl living literal meters away from each other and for some reason trying and failing to find each other or establish contact for years, or an entire MULE camp peacefully coexisting next to a Timefall farm… best way I can describe the world and story so far is it’s an inconsistent mess.
Funniest moment though has got to be The Craftsman going “Fuck you, not joining your UCA!” only to go back on that in the literal next sentence with “But maybe if you do X, we can talk!” 😂
Apart from the odd climbing bugs and the silly, barebones combat, the game is nice though. Rebuilding the world and cooperating with other players feels really nice. And barely making it through BT encounters on very hard is exhilarating.
Fucking bikes are awesome to ride too… I love how goofy they’re meant to be.
I don’t see myself coming back after I 100% it though… I’m halfway through and I don’t see any value in replaying the game so far. It’s not exactly a skill-based game, and after roads and ziplines, I’m hardly motivated to go back to walking, but I don’t think it’s meant to be replayable, and I’ll probably get like ~70 or more hours out of it in total and I bought it for $7, so I suppose that’s OK.
Oh, I forgot to mention “I am Fragile… but not that fragile” Kojima sit down, please 😂
So as a Kojima sceptic, is the story/writing better or worse than you expected? Or about what you thought?
I always felt like Kojima would be unstoppable if he hired an editor and a writer he trusted, and just let those two translate the “Kojima” into the scripts. He has always had lots of amazing ideas, but I’m not sure I would call him a great writer.
Based on my experience so far, I totally agree with you. I’m simultaneously impressed by the ideas and confused by the package they came in.
It’s just that the fluff and errors are glaringly obvious… hard to fathom how the same mind who came up with these captivating ideas wrote, or at best OK’d, the fluff and errors.
I’d say I expected poor and somewhat pretentious writing and got that, but I’m impressed enough by the ideas that I haven’t started skipping cutscenes yet, so I assume, overall, it’s net positive… not by much, but it is.
I got AC: Unity on sale on steam so I’ve been replaying that. The controls are pretty jank and rough, but I’m still enjoying it.
I’ve had a fair few talks on here recently about Unity. I liked it way more than the general consensus. I’ve heard there’s a really good mod for it that fixes nearly all of the problems, but I haven’t tried it personally.
I was looking at some, but there aren’t too many that aren’t just new outfits or skins to play with; at least on nexus.
Edit: they did a lot with Unity that I actually really liked. Between the co-op multiplayer missions/heists and story, you also had murder mysteries to help solve, and the “Paris Stories” (I actually quite like them. The Madame Tussaud ones are cool), on top of the assassin contracts. The gear customization was also probably my favorite of any other AC game aside from maybe Odyssey. I also kinda like the city events too, they let me roleplay a peacekeeper of the people type of character.
I haven’t played Mirage or Shadows, but I wouldn’t mind if they brought back some more “detective”/vigilante type stuff in the future.
I just checked, the mod I was referring to is ACUFixes.
Yeah customization was good in that game, I also seem to remember liking customization in Syndicate but I can’t remember it now.
So I’ve played with that mod now for about a day, and it’s really nice. The toggleable hood is a very nice touch, being able to shoot or drop bombs almost whenever is amazing, and they fixed the window thing.
I play this game almost exclusively with a controller, so I can’t really take “full” advantage of the mod, but a lot of the parkour stuff still translates as it’s just a different button map.
I also got a cloth physics mod to fix the stuff/heavy cloth physics, and it’s just an absolutely incredible feeling to have the long coats actually flowing when you move again.
Oh good, I’m glad I recommended it then. I’ll have to try the mod when I next play Unity. No idea when that’ll be though.
They had a lot of good ideas in Unity. It’s such a shame that its poor launch basically single-handedly caused Ubisoft to pivot into the RPG style AC games instead.
Even though the controls are somewhat clunky, the concept of the free run up/down in Unity is amazing, and could have ended up being truly stellar had they continued to work on it. When you get it to work in Unity and you string together a nice parkour sequence you feel like a million bucks. The animations are just the best in the series, and Paris is the best AC city they ever created (and it’s not close).
Tbf I didn’t mind the RPG ones. I think Origins struck the better balance of having a linear story while still letting you build Bayek how you wanted.
I liked Odyssey, but I didn’t really care for how there were multiple endings, because it doesn’t make sense from a narrative or lore standpoint. The Animus is supposed to show us the genetic memories of people who lived in the past, so shouldn’t everything that happens in the Animus actually have happened in the past? Why are there multiple choice endings, or discussions for that matter? Still, it was fun for the power fantasy it was.
Valhalla was just too much.
To be honest they kind of just gave up on the whole modern day angle, which I personally find a shame. But I agree with you, it makes no sense to have multiple endings given what the Animus is supposed to be. I mean, that’s the whole reason we were getting stuff like “Game Over: Ezio never killed civilians” earlier.
For the first time in forever I am playing multiple games at the same time.
Lands of Lore: Throne of Chaos. I had that game as a kid but I don’t think I ever got any further than the first enemy. And it’s amazing! The whole game is dubbed. And it has four protagonists to choose from, each with their individual voice lines about basically any situation or item you come across. And all the NPC’s lines match them and they address you by name.
And the graphics are super beautiful. Pixel graphics but with great details and animations. Like when you get your spellbook you get a super elaborate T-1000-like animation of some droplets forming a scroll.
X-Wing via XWVM: The old X-Wing game with updated graphics and quality of life improvements. Just awesome! It’s still an alpha but basically plays like a beta. I have hardly any bugs, just occasional crashes, and none are game breaking. And supposedly they are already pretty far along with TIE Fighter compatibility. Can’t wait to play that. TIE Fighter TC is nice and all, but stuffing everything into the X-Wing Alliance engine feels pretty clunky while XWVM just works.
Cyberpunk 2077: My son bought it on sale and I wanted to try it as well, although I don’t really like cyberpunk. Too realistic. But the game is great. Plays like a combination of Deus Ex and GTA. I’d say it feels more like the original Deus Ex than the newer Deus Ex games. Maybe with slightly less open levels. But not much.
Limbo and Inside: The games are about to be delisted from GOG so I got them quickly. It’s chill to play which suits me well. Love it so far.
I didn’t know Limbo and Inside were about to be delisted. They’re some of my favourite shorter games I’ve ever played, especially Inside. I already own them on every platform I’ve owned since they released (PC, Xbox, PlayStation, iOS, Android) otherwise I’d be getting it now on GOG. Those games are awesome.
I’m excited to play them! I also got them yesterday due to the impending delisting. I typically hate puzzle platformers but I’ve been assured they aren’t too bad.
I’m curious what you’ll think of them. They’re not too platform heavy at all, more puzzle based but even then the puzzles aren’t too complicated. The main appeal (at least for me) is the environments, which are top tier imo. The vibes are immaculate, as they say. Genuinely I’d consider Inside to be my all time favourite environmental game, though I can see some people disagreeing with that for sure. It tickles me in exactly the way I love. Limbo is also fantastic and a top five for sure. They’re creepy and eerie but not scary or horror, which is my niche 100%. Not a lot of games have an environment like that, and Inside is the only game I’ve ever found to give me that specific feeling. I’ve been looking for years to recreate it, but alas I’m stuck with replaying it over and over again.