miss_demeanour@lemmy.dbzer0.com to linuxmemes@lemmy.worldEnglish · 1 day agoRTFM is Sagelemmy.dbzer0.comexternal-linkmessage-square288fedilinkarrow-up11.58Karrow-down120
arrow-up11.56Karrow-down1external-linkRTFM is Sagelemmy.dbzer0.commiss_demeanour@lemmy.dbzer0.com to linuxmemes@lemmy.worldEnglish · 1 day agomessage-square288fedilink
minus-squarehansolo@lemmy.todaylinkfedilinkarrow-up1·10 hours agoI think that was really more in the Atari days, right? Some of them have technical steps like jump switches.
minus-squareFarid@startrek.websitelinkfedilinkarrow-up2·9 hours agoI’m aware of some DOS games that did it. For example 1989 Prince of Persia had to enter the exact character (page, line, word) from the manual. On PS1 you’d probably never complete Metal Gear Solid (1998), cause you need to call somebody on the codec, but the frequency was on the box cover.
I think that was really more in the Atari days, right? Some of them have technical steps like jump switches.
I’m aware of some DOS games that did it. For example 1989 Prince of Persia had to enter the exact character (page, line, word) from the manual.
On PS1 you’d probably never complete Metal Gear Solid (1998), cause you need to call somebody on the codec, but the frequency was on the box cover.