I get the feeling a lot of gamedev communities are full of people who haven’t built anything anyone wants to buy, and so get super bitter towards anyone wanting to try, or anyone who manages to make something that actually picks up steam and becomes successful.
They’re the sorts of people that will go “X Game is objectively bad!” and then shill their own game which is also bad.
The same happens in art and animation communities, where something will become popular and people will disguise their feeling of “Why can’t I get that?!” with “pfft, it’s objectively bad!”.
I get the feeling a lot of gamedev communities are full of people who haven’t built anything anyone wants to buy, and so get super bitter towards anyone wanting to try, or anyone who manages to make something that actually picks up steam and becomes successful.
They’re the sorts of people that will go “X Game is objectively bad!” and then shill their own game which is also bad.
The same happens in art and animation communities, where something will become popular and people will disguise their feeling of “Why can’t I get that?!” with “pfft, it’s objectively bad!”.
Most Indie gamedev communities are super supportive of each other, or at least that’s been my experience from TIGSource to Itch.io days.
Speaking as someone who knows a little about game development from formal education in the matter
99% of people on the internet critizing game development have not the faintest idea what they are talking about.
A quick, translation guide (joke):
“I understand that might not be easy but” - would be super easy but there is a list of good reasons why we shouldn’t
“Seems like it would be easy too…” - its a pointlessly impossible endeavour to spend any time on this.
Also with gamedev there is the additional “I have this great idea but I don’t know how to code” community too.
statistically speaking not every game will be a commercial success.
I am sure you are right, but r/gaming is a general gaming board. It’s not really focused on game creation/development.