Little practice object I made in Maya, textured in Substance, and then rendered in Blender with Cycles!

  • JeeBaiChow@lemmy.world
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    2 days ago

    The texturing is stunning! The model looks a bit too sharp (no pun intended) for my taste, maybe increase the bevelling slightly on the yellow bits and maybe introduce some noise along the length. Since the textures show wear and use, it’s natural for the handle to reflect the same.

    8.5/10 - fantastic job

    • TheFeatureCreature@lemmy.caOP
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      2 days ago

      Thanks for the feedback! Indeed, the bevelling was probably one of the biggest pains in the arse about this project. There was an earlier version I had to scrap entirely because I just couldn’t get it to work how I wanted.

  • SpikesOtherDog@ani.social
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    2 days ago

    This is amazing. You have done a fantastic job here. If you didn’t tell me your process, I would have assumed it was a photograph or a generated image.

  • BCsven@lemmy.ca
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    2 days ago

    The deterioration of the plastic and the scratches are amazing. How is that done?

    • TheFeatureCreature@lemmy.caOP
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      2 days ago

      Thank you! It’s all done with layers. There is a base yellow layer and on top of it are layers for various sizes of scratches, grunge, dirt, and so on. Each has their own roughness and colour values.

      The plastic also has a small amount of subsurface scattering to give it a bit of visual depth, making it look more like real plastic.

  • humble_boatsman@sh.itjust.works
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    2 days ago

    Even after understanding these comments my mind is a little bent. So great work. One critique on the blade track mirroring off the blade. It looked as though it is actually underneath the track. Have you tried the image without that reflection on the blade? Would a Razer be that reflective?

    • BCsven@lemmy.ca
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      2 days ago

      Not OP, but I have bought blades that are high mirror, or dull, just depends. But you have a point, with the blade brushed finish, the mirror affect would be much diminished. But the image is so good it would fool me as real.

    • TheFeatureCreature@lemmy.caOP
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      2 days ago

      Thanks for the feedback! The model and textures are based off a real one I have here at home, so the real one has simliar-ish reflections as well.

  • Jake Farm@sopuli.xyz
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    1 day ago

    The one nitpick I have is that the amount of weathering the metal parts have makes the plastic look more durable than steel since it has far less weathering. That is if you are looking for constructive feedback. If not, it took me reading the title to realise this is a render.

    • TheFeatureCreature@lemmy.caOP
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      1 day ago

      The knife I based this render off of looks similar in terms of weathering. In fact, the plastic on the IRL box cutter is even slightly cleaner than my rendered version. I appreciate the feedback though!