At this point I’ve tested out all of the buttons and have come to the conclusion that the entire game is a series of pass/fail quicktime events. Following the prompts leads to a deeply unsatisfying “gameplay” loop, and not following the prompts is punished.
At this point I’ve tested out all of the buttons and have come to the conclusion that the entire game is a series of pass/fail quicktime events. Following the prompts leads to a deeply unsatisfying “gameplay” loop, and not following the prompts is punished.