Yes it hurt looking up how old this game is already.
But to those who don’t know it: why is this game so great?
-
Because it’s lineage (from Total Annihilation to Beyond All Reason) is the only militaristic sci-fi strategy game I know, where it’s really a resource flow: you generate them, store them and then use them. You have an upper limit of depot space, so you can’t just hoard resources like in other games and then just instant build another army but rather need to smartly build your economy so that the produced resources are then used up and give you an increase in units, technology or economy. You need to constantly produce and not only periodically manufacture waves.
-
You don’t command little squads of maximum 100 units, you command armies with 1000 (unmodded unit limit) units. Those armies are land, air or sea based and each faction also has experimental weapons: big game ending weapons that will bring your economy to its limits by constructing them but also destroy half an enemy army by themselves. … Except if the game goes on too long and you are printing them en masse and it feels more like a Warhammer 40k battle than anything else. But that is great in it’s own right.
That voice line will put fear into you if you haven’t build counter measures against them.
-
In addition to point 2, you really feel like a SciFi army commander, the atmosphere is great. For example: if you zoom out completely, you see that the game map is just an holographic reproduction inside of the commander robot, your most important and starting unit on the field. There is a rudimentary physics engine, which can lead to your air units intercepting the enemy nuclear missile by being just above their launch pad at the right moment by chance, leading to hilarious interactions. Or you can overlap your shield generators, so that they can recharge while the next ones hold the line. Or put your artillery behind a hill, so direct fire doesn’t hit them. So there are a lot of physics interactions you can use to your advantage.
-
They managed to create 4 factions that while fundamentally similar, have different play styles and also importantly: all have different design to them. The blocky UEF, the hexagonal, insectoid Cybran, the round style of the Aeon, which was inspired by the completely alien and levitating style of the Seraphim. All are wonderfully unique and not just a recolour of the same basic unit.
-
One reason why it’s still the greatest game to me is that sadly there are no real successors yet. SC 2 was a heresy against everything that made SC great and why? Because they wanted to port this mouse&keyboard centred game to consoles, which is a bullshit idea in the first place and it needed to be dumbed down in multiple ways to enable that.
Then there was Planetary Annihilation which looked promising in the beginning but than revealed itself as early access cash grab by the developers which made them switch their name from Uber entertainment to Planetary Annihilation Inc. so that new players wouldn’t see the bad news about them. Fuck them!
Most promising at the moment looks to be Beyond All Reason, which is a open source and free reimagining of the true spirit of SC and TA but still in alpha development. I wish the developers all the best in their endeavours, it looks promising.
At sale events you can often get SC:FA for under 5 € and I highly recommend you try it out at least once, because it is fun to create your army of titan sized robots and let them fight against other similar dimensioned enemies, especially with others in multiplayer against other humans or against the AI. For that you should use Forged Alliance Forever, which is a mod that adds another faction but crucially enables servers for online multiplayer after the original ones were shut down.
My first introduction to the TA series was BAR and I went and tried faf. My main downside is the units look so cool but you have to spend so much time zoomed out I feel you never get to appreciate the battles.
Supreme Commander, especially with the Forged Alliance extension is a super-tight, supe-polished game! My biggest complaint is that the devs bet on CPU single core speed continuing to increase over the years instead of trying to make their game more fully multi-threaded; even on my 5950X it can stutter in the late game.
I’ve been getting into Beyond all Reason recently, it’s coming along nicely but (to me) is more focused on emulating the Total Annihilation experience than the SupCom one:
- 2 playable factions, the Armada and the Core (roughly map onto SupCom’s UEF and Cybran, albeit with less flavor and no lore)
- T1 power generation in SupCom is via power generators (spammable) and geothermal plants (only on certain map squares). BaR has windmills, tidal generators, basic and advanced solar panels that are all spammable as well as geothermal on certain map squares
- SupCom has land/air/sea factories, BaR has bots/vehicles/planes/hovercraft/seaplanes/amphibious/naval factories.
- SupCom has 3 unit tiers that each have their own factory, plus a fourth “experimental” whose units are so big they are built as buildings from T3 builders. BaR has like tier 1 and 1.5 units that can be built from T1 factories, tier 2 and 2.5 units that can be built from T2 “advanced” factories, and T3 and experimentals are built from “Experimental” factories — and no T3 builders (!)
- much less diverse experimental units; Armada has a big walker mech and a fat lightning tank equipped with tactical emp missiles, and Core has and even bigger walker mech and a tank so slow you’d think it was immobile (albeit equipped with a commander’s d-gun).
- commanders can’t upgrade at all, and can’t even build every T1 building
The dev team is currently working on a third faction (the Legion) that seems to be somewhat inspired by SupCom’s Aeon and Seraphim.
Ah thanks for the info on BAR! Nice to hear that they are working on a third faction.
Beyond all Reason also does this amazing thing where, once all players have joined the map in-game, you get up to a minute to plan out you build order before the game’s clock actually starts.
Couldn’t agree more. For us Linux gamer there’s a set of scripts that enable FAF for us (haven’t tried).
I remember seeing a friend of mine play Supreme Commander back in the day and it looked fun but hella complicated. I remember there being some green-coded race that had some sort of princess as a leader? They have a spaceship that looks like a donut
That would be the Aeon.
The Aeon are the ones you mean. The “donut” is their experimental spaceship with a laser attack like Independence Day.
And it takes a bit getting used to the difference in economy to other strategy games, but I wouldn’t say it’s hella complicated. If you want to play at a casual level, you can do that against an easier AI. That’s how I play it and it’s still fun! =D
I’m pretty bad at RTS because I get overwhelmed by the amount of options you have at any given moment. Star Craft, Warcraft, Age of Empires - doesn’t matter. :D
I think I also remember building times for units to be super long. Do I remember correctly?
You can slow down (or enhance) the game speed of SC and/or simply pause in single player and give orders without worrying about reaction time. But I totally understand that it’s not for everybody!
Building times are long, yes. But in this game, more than in any other, it is important to support construction with additional workers. Everything that produces something, be it workers building something or a factory producing a unit or a missile silo creating a rocket can be supported by construction units. So while an experimental unit can have something like 120 minutes as building time, that is for one single unit. So you built that with 30 workers and then it’s only 4 minutes. Provided your economy can sustain the needed resources. But that is what the late game is about: building a strong enough economy so that you can output silly amounts of the big units.
For anyone else who’s interest was piqued: https://isthereanydeal.com/game/supreme-commander-forged-alliance/info/
Woah, there’s a nostalgia hit. Those games would go on for SO LONG
Also ifnyou have 2 monitors it’ll put an independent map on each one
Yeah, but while that second monitor map looks cool, I never managed to effectively use it. I was always too occupied with the main screen.
Base on the left, enemy base on the right
Damn… just…. That’s a blast from the past right there.
I guess I know what I’m doing after work this week
I’ve gotta finish SC. Sadly I started full time work around the time of it’s release.