The screenshot is from Morrowind (Running in OpenMW)

  • Frezik@lemmy.blahaj.zone
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    13 days ago

    As a puzzle game, Myst is usually cited as an example of what not to do. It was popular at the time for showing what CD-ROMs could do. Wonderful visuals, and I like the lore.

    I heard a good way to judge a good puzzle in a game. When you struggled through it and figure it out, you say to yourself “I should have seen the solution sooner”. You shouldn’t feel like it wasted your time by being obtuse.

    Myst puzzles feel obtuse all the time. Especially that damn tree combination puzzle.

    • MonkeMischief@lemmy.today
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      13 days ago

      Based on this criteria, everything about the sequel, Riven, seems like it passes with flying colors, as everyone says the puzzles tell the story and feel like real devices in the world, rather than a world constructed to be a puzzle itself.

      I’m really looking forward to playing it with my grownup brain haha.

      • Frezik@lemmy.blahaj.zone
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        13 days ago

        I would tend to agree. Riven is a lot better designed. In fact, I would go so far as to recommend jumping into that one.

        There’s quite a few remakes of Myst, as well, and I think some of the shave off the edges.

        • MonkeMischief@lemmy.today
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          12 days ago

          I just got it on GoG on sale. Can’t wait to try and tackle it after like…20 years or more? Surely, my brain should be able to grasp some of its logic now! :D

          My mom will be so proud. I grew up playing it with her and we had to resort to walkthroughs a lot. XD

      • Voroxpete@sh.itjust.works
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        12 days ago

        Riven is a significantly better game. It places you in a cohesive, well thought out world where everything feels like it has a structure and a logic to it, it makes exploring that world hugely rewarding, and it weaves the puzzles into the diagetic logic of the world in a way that feels seamless.