It’s live now!
89.34.97.15:34497
Password: Zombie
Authentication is disabled on the server, meaning you don’t require owning the game if you have the 2.0.69 version and the necessary mods. I have the version available on my discord, in both windows and linux, along with the mods folder, I will also leave the modslist in a comment here. If people are uncomfortable with discord I can put the files up on a different service like google drive, just lmk. https://discord.gg/9hUuaUVq
The zombie spawners increase in number much faster than default and the evolution factor and pollution are also increased. The server will be up for about 3 1/2 weeks, but it will likely get overrun much sooner.


{ "mods": [ { "name": "base", "enabled": true }, { "name": "aai-containers", "enabled": true }, { "name": "aai-industry", "enabled": true }, { "name": "aai-vehicles-hauler", "enabled": true }, { "name": "aai-vehicles-miner", "enabled": true }, { "name": "aai-vehicles-warden", "enabled": true }, { "name": "bobassembly", "enabled": true }, { "name": "bobclasses", "enabled": true }, { "name": "bobelectronics", "enabled": true }, { "name": "bobequipment", "enabled": true }, { "name": "bobgreenhouse", "enabled": true }, { "name": "bobinserters", "enabled": true }, { "name": "boblibrary", "enabled": true }, { "name": "boblogistics", "enabled": true }, { "name": "bobmining", "enabled": true }, { "name": "bobmodules", "enabled": true }, { "name": "bobores", "enabled": true }, { "name": "bobplates", "enabled": true }, { "name": "bobpower", "enabled": true }, { "name": "bobrevamp", "enabled": true }, { "name": "bobtech", "enabled": true }, { "name": "bobvehicleequipment", "enabled": true }, { "name": "bobwarfare", "enabled": true }, { "name": "Bottleneck", "enabled": true }, { "name": "bullet-trails", "enabled": true }, { "name": "CleanFloor", "enabled": true }, { "name": "factorissimo-2-notnotmelon", "enabled": true }, { "name": "factoryplanner", "enabled": true }, { "name": "far-reach", "enabled": true }, { "name": "flib", "enabled": true }, { "name": "FNEI", "enabled": true }, { "name": "helmod", "enabled": true }, { "name": "Milestones", "enabled": true }, { "name": "RateCalculator", "enabled": true }, { "name": "RPGsystem", "enabled": true }, { "name": "rso-mod", "enabled": true }, { "name": "show-max-underground-distance", "enabled": true }, { "name": "squeak-through-2", "enabled": true }, { "name": "StatsGui", "enabled": true }, { "name": "Teleporters", "enabled": true }, { "name": "textplates", "enabled": true }, { "name": "Todo-List", "enabled": true }, { "name": "valves", "enabled": true }, { "name": "YARM", "enabled": true }, { "name": "ZombieHorde", "enabled": true } ] }Maybe put that in a spoiler ? It’s very long.
Whats the spoiler markup for your instance? Piefed.world still runs on 1.1.5 so theres no button to automate that.
I think standard spoiler syntax on fediverse apps is
Spoiler Title
Content with
formattingTry encasing it with three ` symbols one line above and below it, or you can use the \ backslash escape symbol before the formatting, that way people can see what it is you typed.
```
code block here
Huh, that is what I’m used to but my app manages it in line as well though normally I would do inline code
like thisanyways.