• justdaveisfine@piefed.social
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    2 days ago

    This is a weirdo complaint but one thing I don’t like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.

    Sometimes its OK, but sometimes it gets difficult to tell what’s going on in the chaos of a fight. Combined with particle effects, reflections, and the DLSS or FSR or whatever and it gets to be a bit of an eye strainer.

    Halos usually pretty good about strong enemy colors and easy to read room layouts but a few glimpses of this have me raising an eyebrow.

    • Omega@lemmy.world
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      22 hours ago

      That’s a normal complaint. I thought Reach was peak esthetic for Halo because it was big recognizable variations in armor.

      After that they made intricate armor variants that largely go unnoticed because they just look like a mess.

    • pugnaciousfarter@literature.cafe
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      2 days ago

      This is a weirdo complaint but one thing I don’t like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.

      Hard Agree!

      More != Good.

      The added texture details really take away from the reverent, almost divine nature of the ancient forerunner structures in the OG. Walking through them felt like entering an old dusty century home, where everything had been neatly packed and covered with white sheets. It felt like a place that hadn’t been disturbed in a very very long time.

      They also felt like they were made of advanced material technology.

      I don’t know If I am reading too much into something the original creators never intended, but the art direction itself feels very lacking. It’s still too bright.

      This just looks like halo infinite… Generic af. Not angry, people must have worked hard on it, but kind of disappointed.