I’ve looked around a little, and found some mentions of using Lutris, or running it through Steam (tbh I don’t know how that would work), but I’m not really able to find any guide that explains the process well enough. I’m so used to the game being handled by Blizzard’s Battle.net launcher, so I can’t really wrap my head around how that would work.

  • tal@lemmy.today
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    1 day ago

    could not load kernel32.dll, status c0000135

    On my Debian Trixie system, kernel32.dll is in the libwine package:

    $ apt-file search  kernel32.dll
    libwine: /usr/lib/x86_64-linux-gnu/wine/x86_64-windows/kernel32.dll
    $ apt-file search -a i386 kernel32.dll
    libwine: /usr/lib/i386-linux-gnu/wine/i386-windows/kernel32.dll
    $
    

    I have no idea what Linux distribution you’re using, but if it’s Debian-family, maybe:

    $ sudo apt install libwine:amd64 libwine:i386
    

    That’ll get both the 32-bit and 64-bit WINE libraries.

    It sounds like Battle.net is a 32-bit Windows binary, whereas World of Warcraft itself is a 64-bit binary. I assume that the Battle.net binary might also be a 32-bit binary, and it looks like you’re running a 64-bit WINE binary (see the x86_64 thing in the above path that Lutris is running). Maybe you only have the 64-bit WINE libraries installed, and it can’t run the 32-bit Battle.net installer? I’m guessing, mind.

    I don’t use Lutris, so can’t provide any advice there.

    • who@feddit.org
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      22 hours ago

      This is unlikely to work, since kernel32.dll is expected to come from and match the Wine build used to run the game/launcher, and Debian’s Wine is pretty much vanilla while Blizzard games often require patched Wine variants.

      Debian gamers will want to enable the i386 architecture alongside the native amd64, then install Debian’s wine package to pull in Wine dependencies (but not actually use Debian’s Wine), and then use a game manager like Lutris or Bottles with a Wine variant like GE-Proton to run the game.