- Wren is a cool language. It’s supported by tic-80 so if your want to check it out, that’s a good place to start. 
- That seems like a very nice alternative to Lua. - This might confuse a lot of people - class Unicorn { prance() { System.print("The unicorn prances in a fancy manner!") } prance(where) { System.print("The unicorn prances in %(where).") } prance(where, when) { System.print("The unicorn prances in %(where) at %(when).") } }- It’s not obvious to me what you mean, exactly. What do you find confusing about it? - I’m saying that when the project gets big, and each of those methods get long, A developer who is new to the project might have some confusion as to why there are methods with the same exact name inside of a class. - Ah. Since they’re targeting host applications written in C or C++, I doubt their target demographic would be unfamiliar with function overloading though. - It’s not like one has to use a feature just because it exists, so if it’s really an issue just… don’t? 
- This is common on OOP. - Yes. Which frequently leads to complications. - #include <iostream> using namespace std; void log(int level) { cout << "Logging numeric level: " << level << endl; } void log(string message) { cout << "Logging message: " << message << endl; } int main() { log('A'); // Uh oh — which one is this? }- The level one. But that’s more due to implicit casting rather than function overloading imo. 
 
 
 
 
 
 



