An interesting and important look at the development of Factorio’s Linux-native port from an actual developer: the platform in general, Wayland, GNOME’s bullshit, and dependencies.
An interesting and important look at the development of Factorio’s Linux-native port from an actual developer: the platform in general, Wayland, GNOME’s bullshit, and dependencies.
As I keep saying, it will be hilarious when Linux overtakes Windows on gaming PCs, yet Wine/Proton is the overwhelmingly dominant API.
But Proton is not one API. There is a reason why Valve maintains multiple Proton versions and keeps them around. Cleanroom reverse engineering Windows is a moving target. They are at developing Proton 10. How long can they keep it up to maintain old Proton versions for old games while advancing Proton for new games? Will the workload break them at Proton 20?
Steam Linux Runtime is a less moving target. Valve bases a new SLR version on every second or so Debian release (IIRC SLR 3 uses Debian 11).