The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 day agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldexternal-linkmessage-square466fedilinkarrow-up1829arrow-down113
arrow-up1816arrow-down1external-linkThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 day agomessage-square466fedilink
minus-squarefoodandart@lemmy.ziplinkfedilinkEnglisharrow-up7·1 day agoAh, may I introduce you to No Man’s Sky permadeath mode?
minus-squareTachyonTele@piefed.sociallinkfedilinkEnglisharrow-up1·10 hours agoWhich is unfortunately far easier than you’d think it is. I’ve gotten to the core in permadeath.
minus-squarefoodandart@lemmy.ziplinkfedilinkEnglisharrow-up1·47 minutes ago I’ve gotten to the core in permadeath. Before or after you figured out the game?
minus-squareTachyonTele@piefed.sociallinkfedilinkEnglisharrow-up1·36 minutes agoI’ve had it sinse day one. I’ve had to refigure out the game many many times.
Ah, may I introduce you to No Man’s Sky permadeath mode?
Which is unfortunately far easier than you’d think it is. I’ve gotten to the core in permadeath.
Before or after you figured out the game?
I’ve had it sinse day one. I’ve had to refigure out the game many many times.