The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 day agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldexternal-linkmessage-square465fedilinkarrow-up1829arrow-down113
arrow-up1816arrow-down1external-linkThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 day agomessage-square465fedilink
minus-squareVenator@lemmy.nzlinkfedilinkEnglisharrow-up27·1 day agoAlso Kojima: “I want people to end up liking things they didn’t like when they first encountered it, because that’s where you really end up loving something.” https://www.ign.com/articles/hideo-kojima-made-significant-changes-to-death-stranding-2-because-playtesters-thought-it-was-too-good
Also Kojima:
https://www.ign.com/articles/hideo-kojima-made-significant-changes-to-death-stranding-2-because-playtesters-thought-it-was-too-good