The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 day agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldexternal-linkmessage-square467fedilinkarrow-up1830arrow-down113
arrow-up1817arrow-down1external-linkThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 day agomessage-square467fedilink
minus-squaremoakley@lemmy.worldlinkfedilinkEnglisharrow-up10·1 day agoIt’s also a holdover from arcades. Arcade games were difficult because they wanted people to spend another quarter.
It’s also a holdover from arcades. Arcade games were difficult because they wanted people to spend another quarter.