The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 day agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldexternal-linkmessage-square464fedilinkarrow-up1828arrow-down113
arrow-up1815arrow-down1external-linkThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 day agomessage-square464fedilink
minus-squareHonytawk@lemmy.ziplinkfedilinkEnglisharrow-up4arrow-down1·23 hours agoGameplay isn’t meaningless busywork. Tedious and boring gameplay, shrouded under the name “difficulty” is. If you have to replay the same section over and over, that is the real meaningless busywork.
Gameplay isn’t meaningless busywork.
Tedious and boring gameplay, shrouded under the name “difficulty” is.
If you have to replay the same section over and over, that is the real meaningless busywork.