• Honytawk@feddit.nl
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    15 hours ago

    My citation is myself as amateur game developer.

    Game design is the entire driving mechanism behind gameplay. Difficulty just plays around with the variables that you already have made for said game design.

    Do you really think they completely redesign a game for every difficulty?

    It is balancing at most.

    • Warl0k3@lemmy.world
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      7 hours ago

      Game design is the entire driving mechanism behind gameplay.

      Been a while since I’ve seen a good old fashioned tautology. Stop trying to be disingenuous, ‘difficulty’ (or if you prefer, ‘challenge’) is the #1 factor in game design. You either should know this, because it’s patently obvious, or you should just stop talking about this subject like you have any idea what you’re talking about.

      Do you really think they completely redesign a game for every difficulty?

      Strawman me harder, zaddy!
      No, they don’t redesign a game for every difficulty - that’s absurd. But it does have a huge impact on every aspect of gameplay, and like I said, it’s far far from trivial to alter the abstract concept which defines things like the core gameplay loop.

      My citation is myself

      Yeah… Okay.