The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldexternal-linkmessage-square542fedilinkarrow-up1936arrow-down115
arrow-up1921arrow-down1external-linkThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 months agomessage-square542fedilink
minus-squareprole@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·edit-22 months agoThis just is not true for souls like games. The difficulty is a core part of the experience, and lowering it would literally compromise the artistic vision
This just is not true for souls like games. The difficulty is a core part of the experience, and lowering it would literally compromise the artistic vision