The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldexternal-linkmessage-square542fedilinkarrow-up1936arrow-down115
arrow-up1921arrow-down1external-linkThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 months agomessage-square542fedilink
minus-squareprole@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·2 months agoJRPGs live or die depending on how the combat works, so I think that first point is a little reductive.
JRPGs live or die depending on how the combat works, so I think that first point is a little reductive.