• Credibly_Human@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    4
    ·
    edit-2
    14 hours ago

    You sound ridiculous because you’re making a cartoonishly bad faith argument where you pretend not having good difficulty options is a genre.

    • SkyezOpen@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      4
      ·
      12 hours ago

      “Git gud or die” literally is a genre. It’s called soulslike.

      Also “every game should have difficulty options” and “every game should be a survival crafter” are both fundamentally “every game should be what I like.”

      • kkj@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        12 hours ago

        You can set a difficulty option to the default, what it would be if there weren’t a choice. Changing the genre of a game isn’t generally in the settings menu.

        “Soulslike” is an absurdly nebulous term that just means “hard.” It isn’t a genre. It gets applied to games of every conceivable genre based solely on their difficulty. Battletoads is a Soulslike. Path of Exile is a Soulslike. Dead Cells is a Soulslike. Never mind that all of Fromsoft’s Souls games are specifically action-adventure RPGs, which is a genre.