“All game design is just changing numbers” sure, and all programming is just manipulating two values over and over and over. But the difficult part isn’t changing the numbers, the difficult part is the mechanisms that define how those numbers interact with other numbers. “Magic Numbers” have a place in game design yes, but they are not by any stretch how those systems are defined. If your game was created like that, it cannot have been very good…
How do you do, fellow game designers.
“All game design is just changing numbers” sure, and all programming is just manipulating two values over and over and over. But the difficult part isn’t changing the numbers, the difficult part is the mechanisms that define how those numbers interact with other numbers. “Magic Numbers” have a place in game design yes, but they are not by any stretch how those systems are defined. If your game was created like that, it cannot have been very good…