While I like games that have multiple difficulties to make them more accessible this is an unrealistic expectation. Difficulty settings can add a lot of extra development time. Its not always as easy as just adding a slider in the menu. There is a lot of Q&A that needs to go on behind the scenes. I do appreciate the games that put in the effort to flesh out a good difficulty system. Single difficulty games also have a rough balancing act as now matter what they do there will be people that say its to easy or too hard.
In what way is any of what I said unrealistic? Its already been done. Many games have much higher standards than just one difficulty.
Difficulty settings can add a lot of extra development time.
Nonsense. This is one of the things that modders change most easily. Many of the things I want in difficulty settings are as simple as flipping a boolean.
I’m not saying difficulty settings that are robust are nothing, but you’re pretending they take up way more effort than they do.
While I like games that have multiple difficulties to make them more accessible this is an unrealistic expectation. Difficulty settings can add a lot of extra development time. Its not always as easy as just adding a slider in the menu. There is a lot of Q&A that needs to go on behind the scenes. I do appreciate the games that put in the effort to flesh out a good difficulty system. Single difficulty games also have a rough balancing act as now matter what they do there will be people that say its to easy or too hard.
In what way is any of what I said unrealistic? Its already been done. Many games have much higher standards than just one difficulty.
Nonsense. This is one of the things that modders change most easily. Many of the things I want in difficulty settings are as simple as flipping a boolean.
I’m not saying difficulty settings that are robust are nothing, but you’re pretending they take up way more effort than they do.