The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldexternal-linkmessage-square516fedilinkarrow-up1895arrow-down115
arrow-up1880arrow-down1external-linkThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 days agomessage-square516fedilink
minus-squaresamus12345@sh.itjust.workslinkfedilinkEnglisharrow-up2·edit-218 hours agoI “cheat” in M&L by pressing A+B or Y+X at the same time so whichever brother the attack is going to will jump/hit it. I didn’t mind Undertale and Deltarune’s systems, either. They usually utilized full movement rather than “press the button RIGHT NOW!!!”
I “cheat” in M&L by pressing A+B or Y+X at the same time so whichever brother the attack is going to will jump/hit it.
I didn’t mind Undertale and Deltarune’s systems, either. They usually utilized full movement rather than “press the button RIGHT NOW!!!”