I think it would be illuminating for you to try making a game where the difficulty slowly increases, such as Tetris. Once you’ve done so, add a slider to it so that the difficult does not slowly increase.
You will find the experience completely different when you play. Difficulty in games isn’t just about accessibility.
I think it would be illuminating for you to try making a game where the difficulty slowly increases, such as Tetris. Once you’ve done so, add a slider to it so that the difficult does not slowly increase.
You will find the experience completely different when you play. Difficulty in games isn’t just about accessibility.