• halcyoncmdr@lemmy.world
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    4 hours ago

    That’s because they make an insane amount of money by taking 30% of every sale on their platform, which nearly everyone uses because they’re a near monopoly and the alternatives are terrible. Around $3.5 Million per employee, nearly 5x the next highest company, which is Facebook at around $780,000 per employee.

    https://www.pcgamer.com/gaming-industry/valves-reported-profit-per-head-from-steam-commissions-is-out-there-and-at-usd3-5-million-per-employee-it-makes-apple-and-facebook-look-like-a-lemonade-stand/

    • ysjet@lemmy.world
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      3 hours ago

      I should note that 30% is incredibly standard in the industry, and Valve offers a LOT more for that 30% than literally any other digital publisher. Physical publishers take substantially more, and the only digital store that offers less is EGS, which is simultaneously absolute dogshite and also has been trying very, very hard to astroturd the ‘30%’ thing for ages.

      Nintendo, Sony, and Apple all take 30%. I think MS does as well, but don’t quote me on that one.

    • JackbyDev@programming.dev
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      2 hours ago

      It’s fucking wild. Like, I love Steam, don’t get me wrong, but holy shit just suck less (edit: than other stores do) and charge less (edit: of devs) and you could gobble up a lot of that market share. But none of them do.

      • halcyoncmdr@lemmy.world
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        2 hours ago

        Notably Epic charges less than 30% (something like 12% IIRC) to try to get more of that market. They even give away games. But their app is still inferior so it gets less use.