In case you missed the news, I’ll briefly summarize: Valve has announced its new headset, the Steam Frame. The Steam Frame is a standalone device, but it is also amazing to stream content from your PC using a dedicated dongle. Valve has also announced a mini PC called the Steam Machine, where you can run all your Steam Games and stream them either to your Steam Deck or your Steam Frame. Steam Frame launches in early 2026, for a price that has been described as “less than an Index full kit”. For now, Valve is only shipping devkits to developers asking for them.

The Steam Frame is definitely a good headset, and I’m very happy it has been released. For sure, it is introducing some innovations, and for sure, it is going to bring some new gamers into VR. But at the same time, I don’t see anything that is disruptive for the market: the use cases it covers were already covered before, and its technology is just a good polishing of some technologies that were already on the market.

  • EvilBit@lemmy.world
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    4 days ago

    It may not be in quality of tracking but efficiency, or something like that. It’s definitely going to be cheaper too.

    The only disappointing part of the entire announcement was that they weren’t making any play at all for the MR space. I could see that depth sensing and SLAM on the environment to map space and anchor objects would be a lot of work, but it would be a major win for them to be the first company to successfully put a PC on your face instead of a phone/tablet (like Apple Vision Pro and Galaxy XR), and for it to be Linux, to boot.

    • Domi@lemmy.secnd.me
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      4 days ago

      Technically they could still add SLAM via a software update, the chip they chose definitely has enough oomph for it. Not sure if they are looking to go the MR route though.

      • EvilBit@lemmy.world
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        3 days ago

        I get the impression they aren’t. I’m just a little disappointed. But I can imagine several reasons they wouldn’t.