Doesn’t look like Vacnet solves anything. Not even wall-hacks.
I’m not defending kernel level anticheats btw. I’m argueing that dismissive comments like “devs are lazy” do not have real world basis.
It is possible that comprehensive anti cheat is an unsolvable problem. Trust based solutions may be the right way, but in the form of peers trusting each other, as opposed to third party having obscure trust to participants system.
There’s no solution that solves it. There never will be.
“Devs are lazy” boils down to management deciding to take a shortcut. Implementing a kernel level AC, as a “that will do” solution, instead if investing in a better one.
I dont know what you are suggesting with trust, that can only apply with private games. Valve do have a “trust factor” system too, which uses data from your entire Steam account to determine how likely you are to cheat or not.
Doesn’t look like Vacnet solves anything. Not even wall-hacks. I’m not defending kernel level anticheats btw. I’m argueing that dismissive comments like “devs are lazy” do not have real world basis. It is possible that comprehensive anti cheat is an unsolvable problem. Trust based solutions may be the right way, but in the form of peers trusting each other, as opposed to third party having obscure trust to participants system.
There’s no solution that solves it. There never will be.
“Devs are lazy” boils down to management deciding to take a shortcut. Implementing a kernel level AC, as a “that will do” solution, instead if investing in a better one.
I dont know what you are suggesting with trust, that can only apply with private games. Valve do have a “trust factor” system too, which uses data from your entire Steam account to determine how likely you are to cheat or not.