• 15 Posts
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Joined 6 years ago
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Cake day: May 31st, 2020

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  • On KDE, it’s just one of the suggestions, I believe, that you could search this term on the web. If you trigger that suggestion, it then opens the web browser to do the search.

    As such, searching “terminal” wouldn’t yield a suggestion from a web result that matches, but I’m pretty sure applications are prioritized above other results either way.


  • A few years ago, I set up a home-server with music and some pictures on there, and recently I noticed that my storage disk was getting full. Then I saw that the disk only had 16 GB and wondered, where the hell I got that small of a disk from.

    So, I go to plug in a bigger disk and can’t even find the original disk at first. Turns out my whole storage capacity was one of these bad boys:

    Spoiler

    A tiny USB-A stick, designed for keeping it plugged into a laptop at all times.

    And yeah, I’ve got about 1800 songs, clocking in at 5.8 GB, so even that tiny storage would easily be enough for a much larger collection.
    And I do also have them replicated on my phone, for listening on the go. (Don’t even need an SD card in my case.)






  • I also think ANY game should have a “full potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

    Problem is that the fancy graphics stuff isn’t just additive.
    For example, raytracing is actually relatively simple to implement, since you just make light behave like it does in real-world physics, according to a couple relatively straightforward rules and material properties.
    Lighting without raytracing involves tons of smokes and mirrors hacks and workarounds. For example, mirrors were often faked by building the same room behind the wall, with everything inverted, including the player character’s animations.
    So, making a game with potato graphics typically requires building a second version of the game.

    Of course, there can be a mode that does just turn off the additive stuff, so only that which does not require changing the game implementation. But that can just be one of the graphics presets…





  • Their primary purpose certainly isn’t the same, but with JavaScript being used to implement text editors, it’s in a playing field where many would argue that Rust is better suited.

    Well, and Rust can play in JavaScript’s playing field, too: You can implement webpages in HTML+CSS+Rust by going through WebAssembly.


  • The description in the ticket isn’t too bad:

    allows users to make a window disappear and keep only its title bar visible.

    It really just hides the window contents. In effect, it is similar to minimizing a window, except that it doesn’t spring into your panel and rather stays in place as just the window title bar without the contents.

    It is a niche feature, if you couldn’t tell. But it isn’t some KDE specialty feature; various other desktops and window managers also support it. I think, it was more popular in the early days of graphical user interfaces, when we were still working out, how we want to do panels and such.

    And conversely, I do think it makes more sense as a feature on big screens like you can have today, where your panel might be quite a bit away.
    Don’t think, window shading will make a big comeback just yet, but yeah, probably enough existing users that use it, so that it would be cool to support that workflow.




  • I thought about creating something like that and the major problem that I see is that lots of meme templates do have copyright and the font that’s typically used for memes, Impact, isn’t free either. Well, and it isn’t done by merely developing a software and offering it for download. You would need to host the meme templates or some editor webpage, which is a whole 'nother skillset.

    If we say that users bring their own meme template, and it can be a free font that looks similar to Impact, and it’s not to be hosted as a webpage, then it would be quite doable.
    You would “just” need to call the ImageMagick library with the right parameters. Still not trivial, but the path to get there is fairly straightforward. I could imagine that something like that already exists as an open-source project…



  • I mean, modern package managers generally now come with lock files, which effectively auto-pin your dependencies, until you trigger a dependency update.

    And while it isn’t bullet-proof, it does result in you effectively having a dependency cooldown most of the time. You’re only vulnerable, if you trigger the dependency update while the compromised dependency release is public.

    Obviously, this can be bad enough, but it does also mean that an ecosystem with lock files is far less attractive to target with a supply-chain attack, since far fewer hosts will get compromised on average.