

Drayano made a series of rom hacks for pokemon that, to be frank, are better than the originals. Would highly recommend if you’re interested in adding a little spice to your next game


Drayano made a series of rom hacks for pokemon that, to be frank, are better than the originals. Would highly recommend if you’re interested in adding a little spice to your next game


…would I be able to get in on the playtest?


I’d played through about half of it myself years ago, and again fully with a friend recently


For me, it’s borderlands 2
I thought the gameplay was pretty good, in a “turn your brain off and shoot guys with gradually increasing numbers” kind if way, and I absolutely adored whenever Handsome Jack showed up, but that’s pretty much it
I’ve heard from more than a few sources that the shooting on that game’s peak, but it’s just kind of generic. Outside of Jack, I thought the writing was honestly pretty lacklustre as well, even getting annoying in more than one instance (CATCH A RIIIIIDE FUCK OFF DIPSHIT). The cell-shaded artsyle is quite pretty, I will give it that
At its core, I think it’s just… fine.


I’m in this comment and I hate it


I think it’s really interesting to compare a game like elden ring to something else like BOTW
My first time playing through elden ring I had an amazing time, and thoroughly enjoyed the open world experience. I made sure to explore every crack in every wall, not necessarily for the rewards, but rather for the exploration itself because that exploration felt magnificent
However, I’ve now played through elden ring four times over the years, and I quickly realised I was only playing for the bosses, with the open world merely being a hindrance to my journey. This problem quickly compounds, as the first few hours of a save is usually you running around buck naked looking for your weapons, smithing stones, flasks, etc.
This is opposed to something like dark souls 3, where your journey to get the build you want usually means you can a 30 second detour from your main path.
Compare this with BOTW, which I’ve also played through a fair few times, and it’s easy to understand why these games are different. Unlike ER, I honestly thought of the bosses as more like hindrances to getting the powers, which would help me traverse the open world. To me, that traversal was the most enjoyable thing about the game
This might just be a tinfoil hat theory, but I think this is because of the difference in rewards between the two. Unlike ER, which most rewards being clearly defined and memorable, in BOTW the vast majority of rewards are either
a) spirit orbs from shrines
or
b) korok seeds
While the shrines themselves can be memorised, I’d say it’s practically impossible to remember the location of all these things, mainly because there’s no point - there are so many, you’ll run into your fair share anyway. There are exceptions of course, with weapons and shields and the like, but for the most part it holds true
Anyway, this went on way too long lol


Yeah, because it’s shit


Ooooh, what distro did you go with?
Oh yeah. On my first viewing, I felt like season 2 was weakest, but on rewatch it hints at so many things coming up. It feels weird to say, but I honestly agree that season 1 is the worst of the lot


Have a friend who is obsessed with the borderlands series. Played through the pre-sequel with him. Was not a good time
He wanted to play through 3 with me after, and I noped the hell out
Yeah, they stole half a million in donations their talents had made for a charity
both similar ages
both adults
Was this comment supposed to support your statement?


Yeah, I hear it a lot how Arthas’ story was about a man whose ideals were slowly corrupted
When I played through WC3, I thought his sudden shift in tone was honestly jarring, as his previous (albeit morally questionable) decisions were made during a time of war, where the entirety of humanity was on the brink of collapse. And then I’m supposed to believe this demon showed up, taunted him and Arthas just… followed him? Because he was getting irrational?
I’d call that sudden shift from “I’d do anything to protect my kingdom” to “gotta beat up this demon real quick, taking a large army and leaving the northern empire exposed” completely unexpected
Then he got his soul stolen, after which point you can hardly blame him for anything that happens


This is less a “fuck you ubisoft” moment and more a “we need to appease the fans so they forget about the movement” moment


It’s hifi rush all over again ;_;


I’m about 10 hours into silksong and it’s amazing, don’t get me wrong. But the majority of the boss fights seem… cheap?
Like, their difficulty doesn’t come from their various attacks, or their environment. Instead, it usually comes from the fact that they do double damage, or the fact that they spam the same two attacks over and over way too quickly, or the fact that they can do the same add summon three times in a row and make what was a controllable situation practically impossible
Now, I’ve 112% the OG hollow knight and beaten true radiance, so I’m not against difficult boss fights. In fact I relish the feeling of learning their moves and patterns after every single death
But when the moves are “ram into wall. Then ram into wall again” it becomes incredibly annoying
It’s true that noat of his romhacks are at the very least slightly harder than their original counterparts, but the one I’d still recommend is sacred gold/storm silver
My sense of difficulty is a bit skewed as I tend to mainly do hardcore nuzlockes, but I recently played through storm silver normally and it was a blast. The gym leaders needed a bit more thought when fighting as each of their pokemon were more powerful, but my ragtag group of 6 I ran with only ever failed once in the whole playthrough, and that was against the elite 4 (so somewhat expected)