• 1 Post
  • 110 Comments
Joined 2 years ago
cake
Cake day: January 21st, 2024

help-circle

  • For me, it’s borderlands 2

    I thought the gameplay was pretty good, in a “turn your brain off and shoot guys with gradually increasing numbers” kind if way, and I absolutely adored whenever Handsome Jack showed up, but that’s pretty much it

    I’ve heard from more than a few sources that the shooting on that game’s peak, but it’s just kind of generic. Outside of Jack, I thought the writing was honestly pretty lacklustre as well, even getting annoying in more than one instance (CATCH A RIIIIIDE FUCK OFF DIPSHIT). The cell-shaded artsyle is quite pretty, I will give it that

    At its core, I think it’s just… fine.



  • I think it’s really interesting to compare a game like elden ring to something else like BOTW

    My first time playing through elden ring I had an amazing time, and thoroughly enjoyed the open world experience. I made sure to explore every crack in every wall, not necessarily for the rewards, but rather for the exploration itself because that exploration felt magnificent

    However, I’ve now played through elden ring four times over the years, and I quickly realised I was only playing for the bosses, with the open world merely being a hindrance to my journey. This problem quickly compounds, as the first few hours of a save is usually you running around buck naked looking for your weapons, smithing stones, flasks, etc.

    This is opposed to something like dark souls 3, where your journey to get the build you want usually means you can a 30 second detour from your main path.

    Compare this with BOTW, which I’ve also played through a fair few times, and it’s easy to understand why these games are different. Unlike ER, I honestly thought of the bosses as more like hindrances to getting the powers, which would help me traverse the open world. To me, that traversal was the most enjoyable thing about the game

    This might just be a tinfoil hat theory, but I think this is because of the difference in rewards between the two. Unlike ER, which most rewards being clearly defined and memorable, in BOTW the vast majority of rewards are either

    a) spirit orbs from shrines

    or

    b) korok seeds

    While the shrines themselves can be memorised, I’d say it’s practically impossible to remember the location of all these things, mainly because there’s no point - there are so many, you’ll run into your fair share anyway. There are exceptions of course, with weapons and shields and the like, but for the most part it holds true

    Anyway, this went on way too long lol











  • Yeah, I hear it a lot how Arthas’ story was about a man whose ideals were slowly corrupted

    When I played through WC3, I thought his sudden shift in tone was honestly jarring, as his previous (albeit morally questionable) decisions were made during a time of war, where the entirety of humanity was on the brink of collapse. And then I’m supposed to believe this demon showed up, taunted him and Arthas just… followed him? Because he was getting irrational?

    I’d call that sudden shift from “I’d do anything to protect my kingdom” to “gotta beat up this demon real quick, taking a large army and leaving the northern empire exposed” completely unexpected

    Then he got his soul stolen, after which point you can hardly blame him for anything that happens




  • I’m about 10 hours into silksong and it’s amazing, don’t get me wrong. But the majority of the boss fights seem… cheap?

    Like, their difficulty doesn’t come from their various attacks, or their environment. Instead, it usually comes from the fact that they do double damage, or the fact that they spam the same two attacks over and over way too quickly, or the fact that they can do the same add summon three times in a row and make what was a controllable situation practically impossible

    Now, I’ve 112% the OG hollow knight and beaten true radiance, so I’m not against difficult boss fights. In fact I relish the feeling of learning their moves and patterns after every single death

    But when the moves are “ram into wall. Then ram into wall again” it becomes incredibly annoying