Captain Mizuki fanart, here we come!
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
Captain Mizuki fanart, here we come!
Thefuck?
Games are a hobby. If they give you pleasure and joy, then there is no “better” thing to be doing.
How much of your time at 18 should be spent on hobbies is a different matter, but to dismiss games as an unsuitable form of leisure at that age is insane.
The games people play growing up and as young adults can be formative and massively influential.
They tell stories, frustrate, entertain, let you form social bonds, and even enlighten you in ways no other form of media can by allowing you interactively explore the thoughts of other people.
Plus, I’m not even 30, I am already noticing a decline in my performance in terms of precision and reaction time when it comes to the competitive genre.
Probably massive overkill for OP particular, but if you wanna listen across several devices, the best option.
Where do you get a couch big enough to do this, and then actually fit inside as an adult?
This better not become a trend.
That’s not what I’m saying.
Obviously not everyone needs to code. Once I write a bot, it could potentially be used by anyone.
Only a small percentage of mods need to also be developers. But since that group isn’t big enough yet, the solution is growth.
Not asking the platform devs to do even more. They too, are volunteers.
I’m not against any of that.
What I disagree with is that this is a priority. It’s a nice-to-have.
Once mod actions are supported, and an API exists, any imaginable automation can be implemented by anyone with the impetus to do so.
As such, the priority of further integration drops drastically and platform developer attention can and should move elsewhere.
Mod tools are best created by the people who use them. Even better when they are created for the needs of a specific community. As such, more advanced features should be deferred until later.
Once communities grow large enough that there are a significant number of moderator-developers around, it might be worth creating a generic bot that can be configured as needed. (As has happened with reddit, discord, etc.)
Asking for these tools before then, is inefficient, because the people who ideally should be working on them, haven’t shown up yet, and the platform developers time is better spent on other things.
Indeed.
My core point is that when it comes to moderation, I would prioritize actual mod actions (such as a mod being able to mark posts nsfw instead of deleting them outright) and API support for those actions, over built-in automod features.
Once you have an API, anyone with the skills can implement whatever automation they need.
After that, I would priotize a bunch of other things, too, before ever coming back around to built-in automod features.
If everything is a priority, nothing is a priority.
By now I’ve written four bots using the lemmy API.
Any one of your ideas is doable in a weekend if I ever feel the need for a modding bot. But I haven’t. Several communities and instances already have them.
Honestly that’s how it should be. Modding can have such diverse needs depending on community that just implementing every possible eventuality into lemmy itself, is a huge ask.
Any large community on discord, reddit and other platforms, make extensive use of automod bots. Because using the API, you can write bots that do whatever you can think of.
Modding is volunteer work, but it is work.
If you need tools, find them. If they don’t exist, create them. If you don’t have the skills or time, then don’t volunteer.
Asking some volunteers to do more than they already are because you think they are letting down another set of volunteers just risks burning out a different set of volunteers.
and if I got into this situation two-times in a row what’s guaranteeing that it won’t happen again
Absolutely nothing.
The way I like to put it, is that most people are nice, but there are assholes everywhere.
It’s not that everyone is a douche, just that there is nowhere you can go, where there won’t already be some, or where they won’t suddenly show up later.
As such, it’s good to try and learn to deal with them, avoid them, or outlast them.
At my last job, my two first bosses were great, then the third was a nightmare. But he got fired two years in and then the fourth was good again. That job lasted me seven years. 5 out of 7 is not bad.
Overlay that with all your colleagues, and yeah, you’re almost bound to have at least some of them be bad… It’s a numbers game. If most of your colleagues are reasonable, then you’re probably in one of the better places to be.
integer underflow
Is that when she stabs you?
Fix?
I want you to make me worse.
Yes.
If you always direct-play, the only bitrate you can use is original.
If you ever need to watch on a slow connections using a lower bitrate, that will require transcoding.
Because optimism without realism is just a recipe for cynicism later on.
Dude. I’m not on my way to cynicism. I’m past it.
If I didn’t believe change is possible, then I’d be part of the reason it isn’t happening.
Looking for, and pushing in the places it might occur, is how you help it come about.
How is that not realistic? What am I missing?
Does the way you argue, not contribute to maintaining the status quo, even as you agree that it is not desirable?
The problem of systemic gambling won’t just fix itself.
Did I say it would?
Advertising and other propaganda creates a great deal of countervailing pressure.
That is a very verbose concession of a point.
Well yeah. It was being developed by Rocksteady, beloved for the Arkham games.
But interest, despite the marketing, dropped off a cliff the second people smelled live service elements.
The game came out a died a quick death even more quietly than Concord.
while turning a blind eye to the mountains of other people who don’t care
People, fundamentally, care.
That’s like the whole point of having a hobby.
No-one games because they don’t care.
You won’t find anything people are more passionate about, than something they do for fun.
I’m not claiming that there’s some point where people magically come together and stick it to the megacorps.
I’m saying that if you consistently burn your fans in ways that result in them hating you, eventually, you wont have any.
That’s not something that happens overnight. A slow-ass process that leads to a gradual decline, which you can only put off by duping brand new people who haven’t sworn off ever purchasing your product again. But eventually, you run out of those, too.
Doesn’t matter if they’re okay with it or not, as long as they tolerate it and don’t do anything about it.
Not being happy about it is the first step on the road to doing something about it. How does that not matter?
Sure but many many more have accepted it. Otherwise they never would have done it again.
Who is doing it again? I’m not.
I remember Overwatch still being a wild success regardless.
Is it?
We are on like 2905295734th now.
And? It takes as many times as it takes.
Indie game studios could only ever dream of achieving the heights of revenue of games like Fortnite, that survives entirely on microtransactions.
Why? There are absolutely indies who’ve made millions. Why is there zero chance that one day, the next Fortnite or Roblox comes from an indie?
It already happened at least once. Minecraft.
They are doing everything they can to screw their own customers and yet they pile in by the millions every time they have something new.
Yes. But again. It takes as many times as it takes.
Remember when gamers found out Suicide Squad, which at one time did have real hype behind it, would be live service BS?
And people literally just didn’t play it.
People. Even entire demographics, can a do learn.
Music does not “require” physical effort or social interaction. The same goes for books, movies and tv. Would you dismiss those, too?
Video games are an art medium, with exceptions to every one of your points.
Motion control games require tons of physical effort.
Multiplayer games literally cannot be played without other people.
There are games for couples, friends, parties, and quiet alone time.
It’s an entire art medium, one which INCLUDES entire other art mediums like writing, music, acting, and more.
Your opinion is based on an incredible narrow interpretion of what video games are and can be. Or perhaps you haven’t checked in on gaming in around two decades.
Either way it’s resulting in absolutely horrendous advice.
Only a tiny number of the games I play and have played, are ones I would hold off on until I’m over 30 and married. Some people find their spouses because of gaming.
A LOT of games I played had their biggest impact around my 20s.