Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

  • 34 Posts
  • 698 Comments
Joined 3 years ago
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Cake day: June 13th, 2023

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  • Oh I’m glad Silent Hill is back.

    But horror isn’t CoD. I will never be that big. But Konami thinks it can be, and will either sacrifice the quality of the games in order to appeal to a wider audience, or keep the games as scary as they are, and fail to meet their own unrealistic expectations.

    The scariness of the games is an additional complication that AAA publishers don’t seem to get.

    A bad Call of Duty still lets you click heads and scream slurs in a match lobby.

    But make a horror game that isn’t scary? Or even the wrong amount, or type of scary? Complete failure.

    If you target hardcore horror fans, your game has to be good enough to scare them, and you’ll never be able to sell to everyone. And if you can’t scare the hardcore fans, you need to be interesting enough for the casual fans to buy in. Getting both is near impossible, which is why indies do so well in the genre. It’s REALLY hard to make horror for everyone. Usually, a horror game interests only a subset of gamers.

    And when you have a franchise, every new game needs to figure out how to scare people who have played the previous games. Or else interest them in other ways.

    Horror is really easy to overplay. If your game is too long, the scares stop working because the player gets used to them. If sequels just do the same thing as the last game, entire games can stop being effective. And once you start trying to reinvent things every game, they can end up losing their identity (see RE5 and 6).

    Doing this every 12 months? Just no.

    Resident Evil is an excellent example. Capcom has tried and failed to increase release frequency, but titles that actually sell are about two or three years apart no matter what they seem to do. And that is WITH their new formula of using two completely different styles to reduce the sameness of the titles.

    If Konami wants to release more games, they should tap their other IPs, not oversaturate the already crowded horror genre even more.






  • It couldn’t be running on the igpu, could it? No, you tried entirely disabling it. Did you somehow verify that it was disabled?

    What are you using to monitor system resource usage while troubleshooting? Using both mangohud and nvtop would be good.

    How long have you run the game for? It’s unlikely to be this, but with some games I find you have to wait a second for the shader compilation to catch up and framerates to stabilize.

    Also, the latest nvidia driver should be 590, not 580, and the 1660 should be new anough not to require staying on 580.


  • Not the same thing.

    We’re talking about semiconductor lithography.

    Lithography machines operate on nanometer precision and require a clean-room environment that makes the standards of medical facilities look like a joke. The machines required are more like ultra-complex projectors operating at wavelengths of light we had to spend decades figuring out how to even produce, not to mention the optics required to be precise enough to construct chips with features so small you can count the atoms they are made out of. The robotic machinery that moves the silicon wafers around is stone-age tech in comparison, and is used because the environment these machines require can’t handle a human existing in the same room, because just the particles from our breath would introduce problems.

    Getting some robotic arms welding and screwing metal and plastic together to assemble a car is nothing in comparison.

    There are integrated circuits in a Tesla, but they don’t make them. Remember how the car industry completely imploded back in 2022 during a shortage of the chips used in cars? None of them make them. No car company has their own semiconductor fab.

    Almost every tech manufacturer, buys fab manufacturing capacity from TSMC or another big fab maintainer.



  • The lithography machine (the machine that constructs the silicon chips at the hearts of our devices) is THE most complex piece of tech that exists. If you look up how they work, almost every piece of the tech is operating at the limits of current human capabilty in terms of precision and our understanding of physics.

    Going from ordering one, to having one set up and running in a FAB, can take a decade.

    You might be able to get older generations of lithographic manufacturing up and running faster, but these things require SERIUS infrastructure around them.

    You can’t just set up production in a year or even two.



  • Mihon has a setting to flash the display when changing pages to reduce ghosting on e-ink displays.

    Which you shouldn’t use. E-ink refreshes are far more complex than simply flashing the screen a solid color, involving multiple steps to massage the e-ink in the panel into a sharp image. These are calculated and done by the e-ink display driver on any decent device, whenever the image on screen changes enough.

    Mihon also does the flash out of sync with the actual display refresh (if it’s set to occur on tap), CAUSING ghosting, instead of reducing it.

    If you can configure your e-ink device to do a full display refresh on tap, simply do that.

    In Mihon, just disable animations, and let the e-ink display driver handle display refreshes.