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Joined 2 years ago
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Cake day: June 18th, 2023

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  • Beyond your eventual technical solution, keep this in mind: untested backups don’t exist.

    I recommend reading some documentation about industry-leading solutions like Veeam… you won’t be able to reproduce all of the enterprise-level functionality, at least not without spending a lot of money, but you can try to reproduce the basic practices of good backup systems.

    Whatever system you implement, draft a testing plan. A simpler backup solution that you can test and validate will be worth more than something complex and highly detailed.






  • Eh, column A… column B…

    It’s not just pining for my misspent youth, it’s the sense of community… the shared common experience of playing games together and shouting insults at each other across the room, getting together and comparing PC builds, helping each other with troubleshooting, plugging two 360s into each other for a 4v4 on Snowbound…

    In some ways the activity doesn’t matter that much, it’s the spending time with other people… but that time and place where a really good game matched with a good group of players was where the most fun happened.

    No game can ever be really great without a community, and there are aspects of community-building that don’t translate into online spaces, especially not ones that charge rent.



  • Local multiplayer.

    That is, I want my “peripheral” to be the capacity for the game to support a second controller and another human in the same room, not just over the rent-seeking network service.

    I used to have to mess with these things:

    Now it’s easy, you can just have 4 controllers wirelessly connected to the console, no problem, but most new games don’t have a splitscreen mode. Personally I’ve gotten to the point where I often won’t buy a game if it only has online multiplayer.

    Also, I want LAN parties back.

    Online services have taken so much away from us.