Just your normal everyday casual software dev. Nothing to see here.

People can share differing opinions without immediately being on the reverse side. Avoid looking at things as black and white. You can like both waffles and pancakes, just like you can hate both waffles and pancakes.

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Joined 2 years ago
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Cake day: August 15th, 2023

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  • I would agree to an extent, but I dislike another step or dependency to change phones. With a physical sim I don’t need to login to a carrier site for it to function, don’t need to call their support, don’t need to wait for activation times, only their towers gotta be working.

    With an esim I need to change identifiers linked to the account, which takes time to propagate through the network, and also needs authentication either by a text message, login or calling support to change the account.

    The path of least resistance is clear. Swap a physical sim? or authenticate and change the esim, and wait for it to sync. No brainer for me.


  • Not sure about the other guy but, In the US the sim itself is usually dirt cheap (like less than a 1$) but it’s difficult to just buy the sim unless you buy it directly through the carrier.

    I’m assuming if the price is as high as 60$ price it’s including their monthly plan, I know a few carriers here offer BYOD kits for 50-60$ which include the sim, but those same carriers usually will offer a 3-5$ multi sim kit (a kit with a bunch of different sim card sizes) that is usually only obtainable via shipping so most go for the BYOD kit instead of waiting.




  • I will never use an ESIM due to this. I have had by ass saved multiple times by being able to use a physical sim card when my device failed to work or i needed to be able to port a number.

    My last phone went for a swim, I changed phones just be removing the sim card, and putting it in the replacement phone. Easy 20 second process vs an hour trying to argue with customer service that I am the account holder, and no I can’t receive a one time pin, the phone is toast then another 20-30 minutes of waiting for the towers to identify that the ICCID changed and that the new sim is actually allowed to communicate with them. The last time I changed my sim card on t-mobile, I didn’t have roaming data for almost 30 days due to desync between the USC towers and Tmobile on if I was actually authorized to use the tower or not.

    Then back when I used MVNO’s it was even worse. Arguing over device compatibility and identification when you lost access to the device was like pulling teeth. The agents never understood that broken means broken, and despite saying 4 times the devices either don’t turn on or has no service, they still insist on trying to send a one time pin, because according to their end the phone is active on the tower somehow.

    Then there’s benefits like when I put an s20 on total wireless 2 years before the company supported 5g devices due to the ability to use a physical sim. I upgraded to an s20 from an s9 after being told that both total wireless and red both supported 5g phones. Only to argue with both of them after I actually bought the device that they couldn’t actually activate/transfer it onto the device. I just took the 4g sim card (which they previously said would not work on the device), and threw it into the s20, and then used that until I eventually swapped to a first party carrier.

    I could never use an ESIM, you lose way too much control over your device.




  • I’ll be interested as well, but I don’t think that it is a bad thing so to speak. Both CD PROJEKT and Michal have high values when it comes to DRM-Free and open gaming. Gog is mostly supported by it’s backers and game revenue, I don’t think that will change. I don’t see the co-founder who created both the studio and the storefront performing a pump and dump on GoG. If anything we may end up seeing a more heavy push into DRM free areas now that it’s detached from the game studio. Additionally CD Projekt’s reason seems fully valid. It makes sense they would rather focus more on making games than distributing. Distributing games is no easy task, let alone maintaining an entire storefront that most of the corporate world dislikes due to the core principles of the storefront (I.E the push towards support and DRM-Free).

    It could be bad but, I’m not going to be super concerned until actual evidence ends up on the ground for it.



  • Pika@sh.itjust.workstoGames@lemmy.worldDo you preorder games?
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    6 days ago

    do you preorder games?

    Nowadays? Not a chance. Preorders nowadays seem to be more of a incentive to allow a studio to just not have a decent final product because people have already bought in.

    What about Early Access Games?

    If I really like the concept, yes.

    Do you feel differently about Early Access vs traditional preordering?

    Early access is not pre-ordering, and as such is treated extremely differently. Preordering tells me that the product will be finished on release, EA means that it’s going to need a lot of work for a finished product.

    If you are open to the idea in specific circumstances, what are those?

    I am extremly open to EA as it helps studios develop a product that otherwise may not be able to be created. Actual preordering is a strict closed door, there is very little reason in the digital world we live in to preorder a game.

    How do you decide if a game qualifies?

    I more likely will buy an early access game if I can open the page and not see:

    • Major blockers:
      • Lack of Linux support or compatibility
      • Reviews talking about the game being dead
      • Reviews talking about how the developer ignores the community
      • Update history either showing no changes or minor changes stretching back for a few months(the longer the gap the less likely I am to support the studio)
      • Opening the developer page and seeing they are actively working on a different game. (this is an instant deal breaker)
    • Minor Blockers
      • Developer responses in community pages saying “for support go to external site” usually discord. If you don’t want to support your game on the storefront, don’t use the storefront.
      • Update logs saying that they are actively working on DLC for their early access game. (free DLC gets a partial pass… but paid DLC for an Early Access game is a huge red flag for me)
      • No developer interactions in the community forums or an un-moderated community forum.
      • Toxic community in discussion forums or support channels (I understand this is out of the devs control at times but it still dissuades me from wanting to spend money on the games)









  • Pika@sh.itjust.workstolinuxmemes@lemmy.worldRTFM is Sage
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    9 days ago

    In the admins defense. “Closed by peer” can indicate everything from a safe closure to an unsafe closure to a server connection terminating which causes the peer to terminate.

    Like that’s a fair point of confusion.

    What bugs me is when the error says something stupid specific and obvious such as JavaScript heap out of memory or dd: error writing *pathname*: No space left on device


  • Pika@sh.itjust.workstolinuxmemes@lemmy.worldRTFM is Sage
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    9 days ago

    that’s why any manual worth their salt has a “quick start” section at the beginning (I say this knowing most man pages fail at this or put it at the end which is super unhelpful)

    Just give me common uses and flags, you can have your more indepth stuff at the end