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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • The same with Google’s recent Doom demo, this is just for headlines and nothing else. Non-deterministic AI generation is antithetical to what a game is, unless it’s an art game focused on the very fact it’s non-deterministic.

    For example I played Super Mario Bros. and notice now if there’s even a 5ms delay in the controls. It’s instantly frustrating that my actions are non-deterministic in that small way. You need the game world to be persistent and reliable, and there is an extremely efficient way to do that right now, with code.

    Making AI generate it is a parlor trick that is doubly worse - both unreliable and far more expensive to generate.




  • Thanks, I didn’t see this, there was a different embedded FAQ that didn’t have the specific Q & A below.

    But, if anything, it seems to confirm the ad itself is just legitimately clicked from the user’s IP address and hidden from the user, and that there is code execution protection, but not that there is any privacy protection? It’s still very ambiguous.

    How does AdNauseam “click Ads”?

    AdNauseam ‘clicks’ Ads by issuing an HTTP request to the URL to which they lead. In current versions the is done via an XMLHttpRequest (or AJAX request) issued in a background process. This lightweight request signals a ‘click’ on the server responsible for the Ad, but does so without opening any additional windows or pages on your computer. Further it allows AdNauseam to safely receive and discard the resulting response data, rather than executing it in the browser, thus preventing a range of potential security problems (ransomware, rogue Javascript or Flash code, XSS-attacks, etc.) caused by malfunctioning or malicious Ads. Although it is completely safe, AdNauseam’s clicking behaviour can be de-activated in the settings panel.