• 1 Post
  • 253 Comments
Joined 2 years ago
cake
Cake day: July 3rd, 2023

help-circle


  • At first I was like “Why would anyone want to change OoT’s art and mess with perfection?”, but I do have to admit that I have really been craving a modern Zelda game in the vein of the N64 releases, which is a formula they haven’t touched since Skyward Sword in 2011. And Oblivion just recently showed me that sometimes a new coat of paint really is all you need.

    Wind Waker at least is a game that (visually) aged very gracefully and I think can still stand against newer games even now, but I’ve played it to death and just wish we had something new.

    Also not to discredit BotW/TotK or anything, I think they are still great games and I also really enjoyed them, but they’re just built different. Zelda is now a franchise of 3 distinct styles, but only two of them (2D and open world) are still getting new releases.














  • I think Bethesda has definitely fallen off in recent years, but I am a bit confused by the point this post is getting at. We learned at launch that Oblivion is a remaster, not a remake, and it’s just the original game running under the hood with a new coat of paint and some minor tweaks. And it’s a pretty high-effort remaster at that.

    I just think it’s a bad example to use of how the company isn’t getting better, when the point of the remaster was to change as little of the core game as possible. It’s as good now as it was back then but it’s still a 19-year-old game.

    Starfield is what should be killing everyone’s expectations of Elder Scrolls 6.


  • The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn’t understand the leveling system, they’d wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.

    Yep, the old “optimal” way to play, if you didn’t want to focus so hard on efficient leveling, was to make all of your major skills ones that you never planned to use. That way, for the skills that you do use frequently, you can increase those as much as you want while still sitting at level 1, allowing the player to become considerably stronger while enemies stayed at the same difficulty.

    Alternatively, if someone messed up character creation, they could also simply choose to never sleep and never trigger the level up dialog. But there are a couple of quests which require the player to sleep to trigger an event, so folks would have to be smart about how they go about engaging with those.



  • As someone who played waaaaaay too much of the original game back in the day and was very concerned about a remaster doing it justice, I have to say it turned out about as well as it possibly could have.

    It didn’t set out to reinvent the wheel or make fixes for things that weren’t broken (other than the leveling, at least), it just turned Oblivion into a modern game while still being Oblivion deep down inside.

    I am curious to hear perspectives on what Skyrim-only players think about it, because while the Oblivion remake is arguably now the most modernized Elder Scrolls game, it still doesn’t have some of the gameplay and QoL improvements that later came to Skyrim. It’s a perfect remaster for me, but it wouldn’t surprise me if there are folks out there thinking, “Why is there no dual wielding,” “What’s with the weird zoomed in dialog system,” “Where are all the skill perks,” or “Why are there no NPC companions,” and similar.

    I also do hope that Bethesda or the community releases an updated version of the construction set soon so the modding scene can take off again for the game. From what I hear, the original Oblivion construction set is able to be used in the remaster with a good deal of messing around, but modders don’t currently have the tools needed to interact at all with the Unreal Engine 5 wrapper.


  • Wouldn’t be much of a point, though. Skyblivion is already just about done. If they C&D it later this year, there will still be a 99% finished Skyblivion floating around on various hosting sites that they’d never be able to stop people from getting their hands on. Basically I don’t think it’s a question of whether or not Microsoft/Zenimax would want to kill the project to boost their own profits, but rather if they even could at this point, and I think the answer is no. A few years ago may have been a different story, but that ship has sailed.

    It’s not the same sort of situation as teams making mods or romhacks of Nintendo games who (foolishly) announce it early and get C&D’d immediately before there’s anything to play. Skyblivion is something you can play in an almost-complete state right now if you wanted, and I don’t think a C&D in a few month’s time will stop modders from finishing it anyways since it’s so close to completion.