

Hey, I like my 3D TV. Every once in a while I manage to find a pirated video that’s in 3D and it’s pretty neat. And unlike the current avalanche of generative/LLM bullshit, I can turn the 3D off, and when I do it works just fine as a perfectly ordinary TV, and in no way does it nag me incessantly to turn it back on.






The intent of the Steam Frame was never to compete with a PCVR rig in standalone mode and don’t recall anybody ever saying it was. Valve explicitly stated that it was to be a “streaming first headset.”
The Frame technically has a slightly more powerful chip in it than the Quest 3 so should outperform the latter by a small margin in theory. The Frame also has eye tracking whereas the Quests do not (except the Quest Pro, which is NLA and was ~$1,500 even when it was) so the potential is there for foveated rendering to enhance framerates if developers actually bother to support it in the future. For pure standalone VR performance with native games, the Frame should outperform the Quest 3. PC games run on the headset in standalone mode will have to be done through a compatibility layer, which is probably not 100% optimal for performance. But for what it’s worth, the various Quests can’t play PC content at all so I’m not sure what the complaint is there.