Hunches and gut feelings. Dreams in waking life.

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Joined 1 year ago
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Cake day: August 1st, 2023

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  • It’s not you, I’m probably on the opposite spectrum, being overly pessimistic. I’m not criticising this acquisition in particular and you’re right, we can’t know how this will go ; it’s more of a jab at the industry as a whole : a lot of new releases are advertised as being made by ex devs of whatever studio was once praised, and turn out to be ersatz of the original material (Back 4 Blood, Stormgate, Kerbal Space Program…). This kind of marketing is super disingenuous!








  • I’m a graphic designer so technically not an artist, but sometimes people ask how much they should charge for their design services, it’s a great question because there are many ways to go about it.

    What i usually recommend, though, is local minimum wage per hour worked on the project times 2 ; it’s straightforward and usually fair to both the designer and the client, the former just needs to adjust the final price to take into account the cost of operating their business.

    I’m saying this because it puts into perspective the cost of (design) art. For example, when I was a student, I drew a really nice shark, it took me about 40 hours. With my maths, it would cost around 500€.

    I’m certain my drawing isnt worth half a thousand, no matter how proud I am of it, and how beautiful it could be for a potential buyer. But thinking about art prices in terms of remuneration per time spent sometimes help understanding why a certain piece is expensive.

    The problem with this, is that it does not take into account the effort spent on that piece, among other things. In the end, an art piece value remains deeply personal and it reflects on the price a person is willing to pay.

    I once charged 2k for a week worth of work on a boring corporate 60 page report/document, that’s way overpriced, but that company was in a rush because it was in summer and all their designers were in vacations, so they were willing to pay that much for my urgent help.







  • From that list :

    • Keep talking and nobody explodes: incredible fun with friends, even better if the help has the documents physically printed, there’s this magic that happens when you frantically search for the right page and try to keep calm
    • Titanfall 2 : worth it just for the campaign, I don’t know about the state of multiplayer anymore (servers are back i think, no more need for a custom client), I last played it last year, people were understandably sweaty, movement and gameplay is unparalleled
    • Vermintide 2 : in its best state ever it seems, hours of fun and great challenges, interesting mods for qol and to add to the game’s longevity, I dream of when Darktide will reach that point- Firewatch : nice story, beautiful art direction, ending is “controversial” in that it is kind of abrupt with little payoff, but the journey is great, imo a really good walking simulator
    • Metro Exodus : superb open world, great conclusion to the series, pays off even more if you read the book, day night cycle, each map feels handmade given the amount of details, best “skewmorphic” interface in games

    Edit : fuck me i edited my comment and accidentally deleted the paragraph about Firewatch, tldr beautiful art direction