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Joined 10 months ago
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Cake day: November 20th, 2024

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  • €1,950,000 5,124 people for the first event goal

    I think it should be on the moon with a Black-Mesa-branded rocket (with a gnome on-board), for thematic reasons. It’s no Xen, but you could probably add some decorations and even without that it’d be a better match than Italy.

    Not sure about dodgeball though, I think area combat would fit more as well. Just make sure to have first-aid stations and have everybody sign waivers.

    …or maybe you should just do free meet-ups with people to play dodgeball or talk-about/play your favorite games etc. (and maybe you’ll find some overlap) without it being some record-breaking event?



  • I dunno, do you think it’s too rough for prototypes or jam-like games?

    Seems to me like many of the issues are likely specific, workaround-able stuff. It’s mainly developed by 1 person, so pretty much any type of involvement (even posting issues or showing off projects) could help improve the future of the project.

    In some cases you can keep your logic in its own file and not dependent on any engine. For instance I made a (non-game) software demo (number converter) for the 3.X bindings and then easily redid the GUI and rewired it for the 4.X bindings. (similarly I made a polygon-from-text-format parser for Naylib, I could transfer it but Godot has polygon editing so less need there)


  • I haven’t done enough to consider myself a programmer, but I could’ve written your post. It hits a niche that I have long wanted from programming.

    You should check out the Godot 4 bindings if you haven’t already (gdext-nim, see my post on [email protected]). There’s also one for Raylib (specifically, Naylib).

    My biggest functional gripe (that I can say for certain is not just me) was that support for (Bellard’s) TCC was dropped. It was nice for quick prototyping, though Clang is a pretty efficient middleground/default.




  • This just seems like explaining the difference between GPU-bound vs CPU-bound scenarios, and pointing out how generational improvements have made a big impact there.

    Also, probably something about diminishing returns on the computation needed/accepted for games. Or the other side of the coin, the rising floor (with newer hardware) of what negligible CPU usage can achieve (also something like multiseat or server usage).

    EDIT: I should say it both reaffirms how good of a deal I got on a 2700 in mid-2019, and is a good thing to remember on how much better new (Zen) cores are. (probably not upgrading any time soon though and still using a 1050Ti as well, though I don’t really need an upgrade anyway)




  • Is there any modern FOSS that can export to .SWF?

    Otherwise I think if I were capable of making something it’d either be 2D/3D polygonal via Godot or maybe simple animation via Wick Editor.

    Also for some context, the contest itself seems to be long done.

    Feb 1, 2025 (edited Apr 4, 2025)

    The deadline has been extended and is now April 20th.

    I’m guessing there’s probably a better jam results/overview page with entries somewhere.