

Honestly, with a fresh-water rinse I could easily see that being beneficial.
Consider:
- particle filters (or other cleaning steps)
- custom water treatment like a bath
- not just water, but recirculated heat as well
- better possible water pressure (weak well pump), heat control
Maybe even the type of thing that could run off of solar or backup power for a planned shower.
Though yeah, I guess a bath (with a quick shower after) probably is a whole lot cheaper and easier to (plumb rather than) engineer. Plastic tubs have their own grossness, though.
I also imagine this fitting more as some sci-fi thing, not sure how well it’d be easy to manage water in space, though. My first thought would be people annoyed with having to vacuum up droplets, get blasted with air, or being stuck in a drying room as a safety procedure. And some sci-fi vat bath might still make more sense.





Color fonts also seem like such a pain to create. At least what I’ve seen (for non-paid stuff), people are saying to start in Font Forge, use a Python tool (fonttools*) to convert to SVG, add color (either manually with Inkscape, or inject color with the same tool), then use the tool to merge the SVGs back into your font. * the version I have (mangohud dependency) either doesn’t have those commands or I need to do more
I can maybe understand that if it gives you both single-color and multi-color glyphs (assuming de-color isn’t actually a thing), though it would be nice if I could just use 1 command to bundle a folder of SVGs into an OTF file. Though that’s for my usage in Godot, where multiple fonts and a fallback option makes a dedicated symbol font make more sense.
in Godot
I prefer working with Textmesh, though that doesn’t handle color (from fonts) at all. A vertex color shader could display it, even a per-glyph color map would be something (but I have no idea how to do so without re-implementing textmesh from scratch).