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Joined 1 year ago
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Cake day: November 20th, 2024

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  • Honestly, with a fresh-water rinse I could easily see that being beneficial.

    Consider:

    1. particle filters (or other cleaning steps)
    2. custom water treatment like a bath
    3. not just water, but recirculated heat as well
    4. better possible water pressure (weak well pump), heat control

    Maybe even the type of thing that could run off of solar or backup power for a planned shower.

    Though yeah, I guess a bath (with a quick shower after) probably is a whole lot cheaper and easier to engineer. Plastic tubs have their own grossness, though.

    I also imagine this fitting more as some sci-fi thing, not sure how well it’d be easy to manage water in space, though. My first thought would be people annoyed with having to vacuum up droplets, get blasted with air, or being stuck in a drying room as a safety procedure. And some sci-fi vat bath might still make more sense.



  • pub fn main() void {
        const stdout = std.io.getStdOut().writer();
        stdout.print("Hello, World!\n", .{}) catch unreachable;
    }
    
    

    That’s it. No macros. No build.rs. No Cargo screaming about outdated crates.

    I’m not far enough in to say anything on memory safety, but in nim-lang it’s just:

    echo("Hello World!")
    

    (or even just echo "Hello World!")

    I don’t know if anything else compares on simplicity unless maybe script languages with JIT are actually effective (Python no-gil etc), but even then I think I’d probably miss the flexibility that UFCS offers (maybe the standard library as well, at least I assume they wouldn’t be as powerful).




  • insomniac_lemon@lemmy.cafetolinuxmemes@lemmy.worldFeature parity or get out
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    16 days ago

    Yeah I tried it for XFCE yesterday*, noticed a few things I wanted weren’t there (because XFWM isn’t ported over) and promptly switched back. Didn’t seem to me like it was more responsive or anything like that**.

    But I am still using a 1050Ti, so who knows. That also kind of kills my interest in the idea even if I didn’t have fixed-if-you-use-this-specific-DE type issues. I also don’t really like the idea of CSD.

    * after looking up that labwc not being installed was why the session wouldn’t launch before

    ** entirely possible it is better in very specific scenarios, but the screen tearing that I see on X11 is diagonal (like the screen is 2 triangles, desynced) and honestly I don’t even know the exact game to test (as I don’t see tearing in videos or any other usage as far as I know)


  • Yeah, I don’t want anything that needs internet or some sort of AI model.

    I don’t even mind older methods, so I guess DECtalk is probably the best option there is (because newer simple TTS is just as robotic but with worse aesthetic on the default voices) unless there are newer speech synthesis projects I don’t know about.

    Plaintalk is quite the aesthetic too, but I imagine IP law keeps it out of free software.

    Ideally I’d like a synthesis system that has a mix of different types of voices. Old-style robotic, more sleek robotic, semi-human sounding etc. Sounding good is more important than realism though, a non-convincing voice that can still pronounce things is better (some of that may be down to phoneme input as well, but it would be nice to have normal text input 90% of the time).






  • Today, stuff gets exported in 4k and that’s it. No need for anything more.

    I don’t think it’s as ubiquitous as you think. 1080p is pretty much standard (aside from old videos), 4K is still high-end and most uploading to that on YT are probably more tech-leaning channels who actually do use it. I even see new stuff from TV corps that’s still only 1080p.

    4K if you’re using a full-raster workflow is taxing at every step. Display, CPU/GPU (for software stability, filters/effects), RAM and storage, internet upload speed, also camera (and fast storage there too) where relevant. Also backups, and maybe even higher-res workflow to allow room to crop/re-frame if needed.

    I imagine it must be a disappointment to actually buy a 4K monitor for content viewing, stuck watching 1080p on new videos because the creators can’t afford that workflow or just don’t care. Even stuff that is 4K might have issues with encoding quality due to cost-cutting (or requires higher subscription cost).

    8K is a thing too (but even more impractical), so the problem is repeated there too.

    So yeah, I would say it is a meaningful difference that vector doesn’t have this problem.


  • A video has sound, can be exported from the animation software to a single file, and it can be played in a standard video player.

    Animated SVG does not sound like it does that, and needing new paid* software isn’t great for adoption either. And honestly, I’ve never even heard of animated SVG (I’m well aware of SVG and that it probably could be animated with CSS or JS but that alone does not make it a thing).

    The fact that vector works at resolutions (even if they don’t exist yet!) without the author even needing to think about it (let alone re-export) is an advantage. It can be great for many 2D aesthetics (many cartoons even used it!), the biggest complication is Adobe (and whoever is selling a subscription to what you mentioned).

    Also that people are still developing things with Flash (even if it has to be ran via Ruffle) tells me again that the issue isn’t vector, it’s that replacing a format with ingredients is not an effective strategy if you actually want people to use it.

    * yeah I know Flash was expensive as well (except y’know… other ways), but communities were already using it


  • You keep saying ‘better’ like if heavier solutions have no downsides, like saying raytracing or gaussian splatting make all older rendering tech obsolete.

    For individual animations sure data doesn’t seem to matter, but if you want to binge/download something like Homestar Runner at 1080p+ that data adds up when pre-rastered. The internet in the US isn’t always great (esp. rural, cost), even worse with upload speed.

    Flash also had frame animation, with bezier curves and vector blob drawing… both of which are the big thing missing from modern solutions. Alternatives in modern engines aren’t quite the same and must be intentionally sought out, and also I don’t think that’d even be well supported by platforms (itch doesn’t even have an animation section) unless you’re fine with it being in a games section.

    Newgrounds also still does Flash Forward jams. I wouldn’t say “better” things killed Flash, just that support was ripped away. There isn’t much of a choice. If you want Flash-style animation (and I don’t mean skeletal-only), it’s just Ruffle or maybe Wick Editor.

    the internet moving away from

    I see this as an implementation failure.

    WebGL doesn’t have a container format, and a vector video format could exist (on Youtube, or played with an HTML5 video player) but doesn’t. The internet “moved away” because the key players who killed Flash didn’t implement things that would bring HTML5 to closer parity with what Flash did.

    I could also see parallels made to other parts of life where the choice has been made for you many years ago.







  • Are you aware of the big Newegg Fantastech II sale tomorrow? I made a cheap Ryzen 2700 build with the one in 2019.

    I might be getting my hopes up, though. EDIT: yeah, probably

    i struggle to reach that fps in CS2, which is the main game i play. I read that its a CPU game, so i guess its time to update the 2600

    Might help to actually confirm that your GPU has near 100% utilization in that case.

    Also, is that already with FSR and other similar tech?