Some of you might remember when a 3mb flash animation could pack in some 5 minutes of animation, with the more advanced ones even having chapter/scene selectors, which could also include clickable easter eggs and other kinds of interactions during the scenes.
That’s why I was talking about meaningful advantages. Today, stuff gets exported in 4k and that’s it. No need for anything more.
That nobody uses animated SVG should give you a clue about how many people value vector graphics over rasterization. It has uses (mostly when you expect stuff to get zoomed a lot) but only in quite specific use cases.
There’s ton of free software that exports to HTML5, including most major game engines. And people use that a lot. In fact, you can make VR games that fully run in a browser.
Browser games still exist. They run on HTML5 now, not on Flash. Web video still exists. It runs on HTML5 players, not on Flash. Little animations in websites still exist. They run on HTML5/SVG/CSS, not on Flash. Flash really was just replaced by HTML5, because it’s plain better on every front.