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Joined 2 years ago
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Cake day: July 29th, 2023

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  • Someone I personally knew almost gave up on Linux because their mint install would have screen tearing issues due to an outdated driver module and kernel, since Mint follows close to Ubuntu’s kernel releases which are slow.

    Cutting edge and bleeding edge kernels is one of Linux’s biggest strengths because 99% of driver modules are in the kernel, so keeping it up to date will significantly reduce the chances of issues with your hardware, especially if its anything new.

    You dont need to know the version, but knowing that your updates are based on cutting edge latest stable is what can save you from driver headaches.



  • Do these updates not go through any rigorous testing at all

    Lol no, MSFT infamously dropped their entire Hardware QA team after WIndows 7 and instead relied on the also infamous insider hub to get QA “feedback” from home users instead, leading to the also infamous Windows 8 disaster and slightly less infamous critical CVEs that went unaddressed because MSFT ddidn’t even bother to read the insider hub posts.

    Oh and they didn’t learn anything and kept running with the insider hub well into Windows 10 & 11.







  • Same, I enjoy the classic shared library and package system which I still feel is superior to flatpak versions in most cases, even ignoring the technical aspects of each.

    Tried silverblue once and it just felt more like android to me, and I even found myself using RPM layers almost immediately for core things that dont ship as Flatpak because its infeasible.

    Plus Bazzite has its own release schedule which I feel like slightly removes the benefit of Fedora kernels being cutting edge, with critical packages updated almost as fast as Arch.

    The good thing though is that it’s much more dummy proof, so I would feel comfortable letting anyone use it with zero experience, whereas I only recommend Fedora to those who have an inherent interest in Linux.





  • Lots of games that ship with kernel level anticheat have an android port that doesn’t have that feature because android (also linux) similarly doesn’t hand out root access, let alone kernel access to anything in userland.

    Huge example being Fortnite.

    Already ignoring the fact that kernel level anticheats have well known bypasses, cheaters can also just use the Android version to make cheating easier if that was really an obstacle.

    Anyone peddling kernel anticheat as a requirement is just using it to cut costs in running moderation staff. Epic Games specifically is just being a dick to linux because they know they have zero leverage in that market, and don’t want to give Steam more traffic.

    All Valve really has to do is sell enough units to tip the percent of linux users that these publishers would not want to miss out on. That’s how so many updated and expanded with the steam deck. Currently the estimate is about 4 million monthly active users on a linux platform. I think if they can reach 10 million (I think 6-7%), it would be enough to incentivize the change.

    I never would have thought Microsoft would allow Halo Infinite or MCC on linux 5 years ago, but they actually changed their minds because they knew people wanted to play on the steam deck. I would even take a guess that the new CoD stuff will shortly follow since MSFT is taking a more open platform approach anyway.

    EDIT:




  • Even though LTT said valve gave a cold stare at a $500 price tag, the BOM estimate is sitting around $420 (compared to $300 for the deck).

    If they follow the same path as the steam deck, they could still comfortably sell the base model at $600 or $550 if they want to get aggressive with consoles.

    Valve basically broke even with the base model steam deck, so I’m assuming the remaining $100 per unit cost is all the external stuff like production shipping etc. They make profit on the higher level models by charging more for storage and OLED.

    Valve’s plan was never to compete with consoles, but they’re sitting on a golden opportunity here with Xbox flailing in the water and being able to price match without loss. Their major blocker is the anti cheat holdouts though, and I don’t think they’ll be willing to change unless steam machine itself becomes very popular, which forms an annoying loop.

    I think they’re probably having some great arguments behind the scenes on what point exactly they should settle on based off of the public response everyone is giving from this statement lol.





  • Its still lagging is its MRs, like HDR coming in just less than a year ago.

    Valve’s complaint was that even after getting approval from at least 3 DE projects, protocols were not getting merged due to hypothetical discussions and implementation baggage.

    I imagine it all started with them making their gamescope compositor a few years ago and realizing a bunch of stuff was still missing.