







Until this very moment, I assumed that Steve Zahn was reprising his character from the first film (somehow). Turns out, that was Eric Stoltz, and I’m reconsidering the degree to which I suffer face blindedness.


I checked out their FAQ, and it seems like the HoMM3 version of the fheroes2 project (or maybe vice versa, I’m not sure which came first).
I noticed that one of the features of VCMI was a totally reworked AI. Do you have insight into how that feels vs base game AI? A minor concern I have about these sort of fan projects is that the contributors tend to be among the most passionate and knowledgeable fans of the base game around, and their tweaks are balanced around that level of game knowledge.


I agree. That’s why I felt compelled to write this post. The gameplay is far better than its wrapper makes it appear.


Was Xeen the M&M setting with the explicit science-fantasy inclination? I’ve never played any of the straight RPGs, but I’ve trundled through enough wikis to discover some bonkers concepts in those games. Like, one ends with your party fighting through a dungeon only to discover that the dungeon is actually a buried space ship or something like that?


I am certain that I would love HoMM3, but it’s just one of those games that I’ve never gotten around to sampling. As a kid, it was purely an access thing, but, as an adult, it’s a case of wanting that sweet nostalgia sauce drizzled over the meat and potatoes HoMM gameplay. Therefore, when the SRPG urge strikes, I find myself reaching for 2. I’ve heard nothing but good things about 3 though, so perhaps it’s high time to advance a little. Besides, I can only betray Roland for that sweet Archibussy so many times before it gets a little old.
My reservations about the art style aside, I think fans of the series would do well to check out the demo. I don’t pretend to be an expert, but, the price is right, and the gameplay feels very solid to me.


I don’t think of that as a difficult problem. No, I am not interested in Teardown if I’m searching for that particular set of tags, and I don’t want Steam guessing at whether to show me a game or not. That’s fine on the home page, or in the discover queye, but If I search for 5 tags, and a game only has 4, the game doesn’t meet my criteria and ought to be hidden. I forget what the number cited in the article is, but there is a deluge of a games added to Steam every single day. Enough that there’s almost certainly a fair chunk of games which meet my hypothetical criteria exactly, so I don’t want to wade through games which “might interest me”. There are other section of the store dedicated to that concept, including on the pages of the 5 tag games I’m browsing for.


Full disclosure, the last time I studied chemistry was 20 years ago, and I was not a particularly good student, so take this with a heaping helping of NaCl.
It isn’t the direct reaction of Drano + PVC that causes the issue. Rather, it’s the heat given off from the reaction of the clog and the lye. Apparently it’s significant enough to be an issue. I tried looking up how much heat might be released by the reaction, but I went crosseyed reading the formula, so someone else will have to do the math on that one.
Also, I know you said caustic material doesn’t react with metal, but Google doubts you on that front, for whatever that’s worth. In fact, zinc is specifically called out as a metal with which sodium hydroxide reacts pretty strongly, which is important because many water lines are steel galvanized with, you guessed it, zinc.


Ignorant question here, but it relates to discovery issues I have on Steam, so maybe this is the thread for it. Is there a way to filter by multiple tags? It’s entirely possible I’m just dumb, but I find the tags system useless without that ability. I don’t want to see every FPS on Steam, I want to see specifically Singleplayer, Story-Rich FPS games with an emphasis on Weapon Customization and Environmental Destruction (for example). I’m on mobile at the moment and that query doesn’t seem possible via the app, but I’ve had similar issues with the desktop client as well. My experience is that I can only browse one tag, which is not especially useful most of the time.
Like I said, this seems like something that I’m just missing, and I’m willing to eat a big helping of humble pie if someone can set me straight.


I can’t speak to the applicability of the term as it applies to this particular game, but I’ve heard the term used for several years now. In my recollection, it started to come into vogue when Vampir Survivors blew up, but I wouldn’t swear on that. The concept seems to be that, in a bullet hell game, the screen is filled with projectiles that you are attempting to avoid for fear of death. In a bullet heaven game, the screen is filled enemies that you are actively pursuing to earn xp and loot. In fact, a screen full of enemies is sometimes desired, because that means more efficient levelling.
Idk, take from that what you will. As any punk rock or metal fan will tell you, genre descriptions are an imperfect science at best lol.


Mmos and arpgs are intrinsically linked by their gameplay loops. Admittedly, this can vary to a greater or lesser degree depending on the specific games being compared, but Diablo 2 was, in many ways, proto-WoW.


Wandering through to mention that your local library almost certainly has a collection of cookbooks spanning decades, and, depending on your area, might even have stuff tied specifically to your region. Take the book, photocopy the recipes you’re interested in, return it, get to cooking!


There’s a passage in the Hitchhikers Guide to the Galaxy about that, if I remember right. Some alien species is grievously offended by something Earth does (unknowingly). They marshall their proudest battle fleet and commence an invasion of the planet. However, “due to a small miscalculation in scale, the entire fleet was swallowed by a passing small dog.”
I’m sure you don’t mean anything by it, but by the third one I feel compelled to say something.
James GunN Michael ROOker Nathan FilliOn
Pete Davidson you nailed, though.


Hell March 2 intensifies
“WE WILL BURY HIM…literally, in this case.”


After VtM 1’s tumultuous release, not to mention the drama surrounding the sequel’s development, that makes sense to me.
That being said, I don’t think it’s quite as big a leap as the person above is making it sound. To use their words, The Chinese Room are known for “strong art direction, atmosphere, and story, [and] weak gameplay”. They also suggest that the games TCR make are “the exact opposite” of Bloodlines 1. Which is kinda boggling my mind, cause I’m pretty sure the critical and user consensus of that game is that it excelled in its art direction, atmosphere, and story, and fell comparatively short in its gameplay. In fairness, I think he was referring to the limited open world nature of VtM 1 vs the straight linearity of the “walking sim” genre, but still. I’d argue the most memorable section of VtM is the Ocean House Hotel, which is, basically, a linear walking sim level, and it’s not as though the og game did a ton with its open world.
Now there’s an argument to be made that Paradox made the wrong call by doubling down on the peripheral elements of the game, rather than hiring a team that has ARPG gameplay bonafides, but I think that’s only an argument that can be made with the benefit of hindsight. Additionally, is it true that the gameplay/combat of VtM2 is glaringly bad? I can’t speak for myself, but the handful of reviews I read characterize it as serviceable at worst. Which, again, seems right in line with the first game.
I’m very much on the outside looking in though.


Here’s hoping, though I can’t imagine they’ll command the same budget nowadays, which makes me wonder if the style will need to change. After 15 minutes or so, I adjusted to the stylization of Alita’s appearance and it didn’t bother me, but I have to imagine ditching that touch could save a fair chunk of VFX change. Making every frame containing your main character a visual effect shot can’t be cheap.


Apropos of nothing more than my idle speculation, I’d guess they will return to the transport tycoon genre if they are able to do so. Before Skylines took the crown from SimCity as the preeminent example of the genre, they made the Cities in Motion games, which were narrowly focused on improving the mass transit of existing cities (as opposed to building the city itself). I know the second CiM game had some interaction between the city and your efforts as transportation czar (in the same way you could indirectly influence a citiy’s development in, say Railroad Tycoon), but the emphasis was always on transit. I imagine the newly independent team will want to keep their focus narrow, unless another publisher swoops in to replace the safety net.
Lol you’re correct. Idk what happened there, meant to say fun!
Honestly makes sense. I work with a population that is often hard hard of hearing, and therefore they’ve got their speakerphones on full tilt. Sometimes, I’ll call and hear myself through their phone with a minor delay. The effect is not unlike having my brain temporarily scrambled.