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Joined 2 years ago
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Cake day: July 9th, 2023

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  • Interesting. I remember taking a look at the previous game from a couple of years ago because, in spite of myself, edgelord dark fantasy is still appealing to me if it’s done knowingly (which is different, I’ll hasten to add, from not taking it seriously). However, one glance at the screenshots told me it was a deck-building game and I immediately disregarded it. It’s just not a mechanic or loop that I enjoy.

    However, given that this appears to be to Skyrim what, say, The Outer Worlds is to Starfield (narrative tone notwithstanding), my interest is piqued.

    Are you enjoying the game?


  • That’s fair. For me, those first Bond movies are like a travelogue. Not only to a different place, but also a different time. So, I forgive the parts of From Russia with Love (for example) that drag, because I can still luxuriate in seeing Venice at that time. With Thunderball, the big “destination” is the Bahamas if I remember correctly. Coming so soon after Dr. No’s Jamaica set stuff, and the focus on filming the sea floor more than the scenery, just leaves me underwhelmed ultimately.

    I’d be curious where you rack and stack it later.



  • Hoo boy, I generally enjoy early Bond, but I feel like you’re being too kind to Thunderball. As I understand it, the underwater photography was pretty astonishing at the time, and it certainly feels like the movie was structured around the idea of SCUBA being the new hotness. Unfortunately, now that those concepts are relatively quotidian, you’re left with a slow, clunky movie whose big action sequences are (by nature of being filmed underwater) slow and clunky.

    Whenever I get the urge to go back and watch the early Bonds, Thunderball is always one I skip.





  • I mean, that’s the goal of all of these AI companies. If you peruse any marketing material for Google, Microsoft, ChatGPT, Grok, etc. they almost all mention the “agentic capabilities” of their flavor of spyware.

    Personally, an AI model which is capable of doing tasks like this would actually interest me. However, no organization (for profit or otherwise) is trustworthy enough to have access to all of the data on me that it would take to make an agentic AI actually useful, so, for me, it would have to be something I run locally. However, rather than invest all of the time, effort, and money into learning how to make that happen, I think I’ll just call the damn dealership and schedule an appointment. I may suffer from terminally online brain rot, but I’m not so paralyzed by human interaction I can’t make the occasional phone call.



  • Now, I like Constantine just fine, or at least I remember liking it, though I acknowledge that that could be a case of the last sequence of that movie being so awesome it forgives a lot of the sins of the first hour and change. I’m a sucker for interesting character actors doing interesting work, and the Swinton/Stormare combo at the end is so choice.

    With that being said, what do you do with a Constantine movie now, especially if you want to cast Keanu again? Like, the safe thing to do would be a reboot I would think. The 2005 movie isn’t exactly a totem of pop culture, even if it’s rep has improved since release, and it’s not like it was a particularly faithful adaptation of the source material.

    I can just see a studio exec sweating in their office trying to decide between the “legasequel to an IP which still has a few dregs of pop culture recognition” or the “franchise reboot which promises to ‘get the adaptation right this time’” buttons.





  • I agree that there is something bland about the aesthetics of the game. From a distance (or in a thumbnail), it looks very good and faithful to the art style of the original games, just with some extra bells and whistles. However, upon closer examination there is something about the design language which feels like I’m looking at a mobile game ad. It could be that I associate HoMM with a hyper specific micro genre of fantasy art. My views are very HoMM 2 coded, and that game feels its art was ripped from the book jackets of Del Rey and Tor published paperbacks circa 1987. I love the look, especially the hero portraits.

    So, this new look doesn’t really do anything for me. I’m not knowledgeable enough to suggest that AI was used to design some of these assets, but that’s the impression the art gives me, which I’m sure was not their intent.