

Apropos of nothing more than my idle speculation, I’d guess they will return to the transport tycoon genre if they are able to do so. Before Skylines took the crown from SimCity as the preeminent example of the genre, they made the Cities in Motion games, which were narrowly focused on improving the mass transit of existing cities (as opposed to building the city itself). I know the second CiM game had some interaction between the city and your efforts as transportation czar (in the same way you could indirectly influence a citiy’s development in, say Railroad Tycoon), but the emphasis was always on transit. I imagine the newly independent team will want to keep their focus narrow, unless another publisher swoops in to replace the safety net.










Here’s hoping, though I can’t imagine they’ll command the same budget nowadays, which makes me wonder if the style will need to change. After 15 minutes or so, I adjusted to the stylization of Alita’s appearance and it didn’t bother me, but I have to imagine ditching that touch could save a fair chunk of VFX change. Making every frame containing your main character a visual effect shot can’t be cheap.