The story campaign in Call of Duty: Black Ops 7 has numerous restrictions tied to its always-online nature, with no method of pausing levels. You'll also be booted from your game if you're idle for too long.
It’s hard to overstate how insanely fast these games get made. I have no doubt that the project managers have to cut any corner they can to meet the release schedule. Don’t take this as a defense of the result, but rather a criticism of the treadmill dev cycle for these games.
I think in theory it’s less effort for them because they only need to build the server side engine that the client connects to, instead of also building a local version.
What is the reason for this? Laziness?
There is no singleplayer. The campaign is co-op. If you’re soloing the campaign, you’re still playing online.
That makes more sense. I can see how it simplifies things. It still seems like a decision that is lazy and disregards the players.
It’s hard to overstate how insanely fast these games get made. I have no doubt that the project managers have to cut any corner they can to meet the release schedule. Don’t take this as a defense of the result, but rather a criticism of the treadmill dev cycle for these games.
Of course. They’re just in it to extract as much profit as possible.
Nah, this took extra effort to implement.
I think in theory it’s less effort for them because they only need to build the server side engine that the client connects to, instead of also building a local version.