The Apple Vision Pro is an expensive flop. I haven’t heard anyone mention the Meta Quest in months, despite it getting a new model just last year. I can’t even remember the name of Samsung’s incoming Android-based headset. While virtual reality gamers remain passionate, the excitement around the format seems to be slowly dying… again.
And then along came Zeus Valve. Easily the least mainstream of its three — THREE! — hardware announcements yesterday, the Steam Frame is everything I was hoping for. It’s a standalone, self-powered headset with its own software and apps, a la the Quest. With an internal battery, it’s ready to go on the road or just roam around your home without being tethered.
But it can also connect to a gaming PC or a Steam Deck or a Steam Machine (what’s the difference?) to access more powerful virtual reality games and non-VR media. And Valve is setting this up as a central feature, with a low-latency wireless dongle included in the box.
It’s packing the latest VR tech such as eye tracking, pancake lenses, and expansion options for MicroSD and USB-C. It’ll be running on a powerful Snapdragon ARM64 processor, and the software is at least some flavor of SteamOS, giving it immediate access to a huge amount of both VR and standard games.


One big problem is that people are probably used to meta’s pricepoint for the quest systems… which Valve can’t possibly compete with.
I’d love to thee it selling for about 500$, but according to interviews, it’s probably going to cost about 1k$, which is simply too much for many people (in this economy, etc.).
It’s sad that the majority either won’t or can’t pay full price for products, and go for those that are discounted due to vendor lock and/or built-in ads.
If the Steam Frame ends up costing only $1k I think that’s a relatively good price, feels like everything else has doubled in the time since the original Vive was released. Obviously I hope for lower but I kind of expected it to cost at least $1.5k
1k is still way more than the average consumer is ready to pay for a console. Especially with the mostly single player nature of a headset.