All of them? There’s several that I can name off the top of my head that are just fun to play: Valheim, the forest, subnautica, ark: se. You can even include some that aren’t completely the norm, like terraria, satisfactory, or avorion. Hell, several of those even have really neat stories as part of the gameplay, like subnautica and the forest (and maybe valheim if you like the sort of narrative that’s crafted).
ARK (and Palworld, which directly copies most of its mechanics) was actually the first game that came to mind when reading the OP. Higher rarity blueprints require hundreds of times the resources as their basic counterparts just to increase the amount of busywork you need to do in late-game. Why does a shotgun that deals 50% more damage require enough metal to build multiple skyscrapers? Or in Palworld, that plus the drops from a dozen boss battles to make one item?
I’ve been getting back into Palworld these last couple days. I love the game, the pals have such personalities and there are so many and I actually want to collect them all.
However some of the world settings don’t really seem to be working right for me, so that’s kind of annoying.
Like I said, not completely the norm. With its first person emphasis though, it plays a lot more like a survival crafting game that has the food/water cycles turned off.
All of them? There’s several that I can name off the top of my head that are just fun to play: Valheim, the forest, subnautica, ark: se. You can even include some that aren’t completely the norm, like terraria, satisfactory, or avorion. Hell, several of those even have really neat stories as part of the gameplay, like subnautica and the forest (and maybe valheim if you like the sort of narrative that’s crafted).
ARK (and Palworld, which directly copies most of its mechanics) was actually the first game that came to mind when reading the OP. Higher rarity blueprints require hundreds of times the resources as their basic counterparts just to increase the amount of busywork you need to do in late-game. Why does a shotgun that deals 50% more damage require enough metal to build multiple skyscrapers? Or in Palworld, that plus the drops from a dozen boss battles to make one item?
Hmm, fair. I’ve never gotten ‘past’ the initial metal buildings. It’s just too much fun taming dinos and flying/swimming around.
I’ve been getting back into Palworld these last couple days. I love the game, the pals have such personalities and there are so many and I actually want to collect them all.
However some of the world settings don’t really seem to be working right for me, so that’s kind of annoying.
Satisfactory is definitely not a survival crafting. Its more like factorio but first person.
Like I said, not completely the norm. With its first person emphasis though, it plays a lot more like a survival crafting game that has the food/water cycles turned off.