inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 2 days ago'It's not a clone of D:OS2': 6 big takeaways from our interview with Larian after the reveal of Divinitywww.pcgamer.comexternal-linkmessage-square10fedilinkarrow-up148arrow-down11cross-posted to: [email protected]
arrow-up147arrow-down1external-link'It's not a clone of D:OS2': 6 big takeaways from our interview with Larian after the reveal of Divinitywww.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 2 days agomessage-square10fedilinkcross-posted to: [email protected]
minus-squareCrackedLinuxISO@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up3·1 day agoGood. The combat was one of the weaker parts of D:OS2. Late-game damage sponge enemies. There are fundamentally two enemy types: weak to physical and weak to magic. Goddamn cursed ground where you waste source points blessing it only for an enemy to re-curse it next turn.
minus-squarePapstJL4U@lemmy.worldlinkfedilinkEnglisharrow-up3·1 day agoYes cursed grounds was such an awful experience. I actually like the ground effect combat otherwise, in DS1 and 2. Source Points have phoenix feather effect.
Good. The combat was one of the weaker parts of D:OS2.
Yes cursed grounds was such an awful experience. I actually like the ground effect combat otherwise, in DS1 and 2.
Source Points have phoenix feather effect.