• MurrayL@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    1 day ago

    I don’t think that’s necessarily a bad take, but it’s worth pointing out that lots of games miss internal deadlines and waste time ‘spinning their wheels’ but still turn out good or even great. The difference is that you don’t usually hear about it, whereas here some of the team are obviously pissed enough about the crunch that they went to the press.

    Crunch is always bad and is an indication of poor project management and/or unrealistic expectations, but issues with scope or major reworks aren’t always a death knell either. I’ve seen plenty of games go through that and come out the other side better than before.

    • RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      24 hours ago

      Of course there are always exceptions, but I don’t count on news like this to mean that this project will be the exception.

      Metroid Prime and Halo 2 both had excessive crunch and both turned out great, obviously. In Metroid Prime’s case, a management change seemed to fix it in the long term. In Halo’s case, Bungie just embraced the suck I guess, since they still wanted to make Halo 3.

      Regardless, these were exceptions to the rule, and I would never expect a project to be an exception, personally.