but those tools are built for minecraft right? this is a different system with (presumably) a different format, and from what i can see, no builtin terrain generation algorithm. it would be easier to just build one in luanti.
no apology necessary, i find it an interesting question. i was aware of things like worldedit but using a pure voxel editor for terrain work is new to me.
i think the relationship is probably reversed here though, it’s more likely that tools like avoyd can be made to export things for use in luanti and/or bonsai.
but those tools are built for minecraft right? this is a different system with (presumably) a different format, and from what i can see, no builtin terrain generation algorithm. it would be easier to just build one in luanti.
Not necessarily or exclusively? I am talking about tools like this…
https://www.avoyd.com/avoyd-voxel-editor-documentation.html
edit sorry feeling a bit oversensitive this morning I guess
no apology necessary, i find it an interesting question. i was aware of things like worldedit but using a pure voxel editor for terrain work is new to me.
i think the relationship is probably reversed here though, it’s more likely that tools like avoyd can be made to export things for use in luanti and/or bonsai.