• warm@kbin.earth
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    16 hours ago

    Why go through the effort of AI then for them? It’s the same amount of work, well less even, you’ll get a full pack of textures at different resolutions with UV maps and all, versus AI where you then have to check it and potentially do more.

    It says it all, when purchasing a texture is now “stupid busywork”. You literally type in what you want, get hundreds of results, buy one, put in the game. They used UE5, Epic Games have Fab and it’s integrated into the engine, they even give away lots of free assets there (granted that is probably going to fill with AI slop soon). There’s loads of other options out there too.

    This argument of “its placeholder textures” is null.

    • criss_cross@lemmy.world
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      15 hours ago

      How is the argument null?

      The major rub of Gen AI art is profiting off of others work. If you’re never displaying it and don’t ever want it shown then who cares?

      I don’t know the red tape around them purchasing packs. They also may not have wanted to do that if they wanted to check for a specific aesthetic. I don’t know and quite frankly I don’t think this is the hill to die on for Gen AI usage.

      I’d rather fight the slop or production use of it vs stuff that will never see the light of day.

      • warm@kbin.earth
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        13 hours ago

        The major rub of Gen AI art is profiting off of others work. If you’re never displaying it and don’t ever want it shown then who cares?

        This doesnt even make sense, you just answered your own question. The major rub is exactly why we care.

        There’s no red tape. From the site I provided, the license allows them to use it privately or commercially. It’s placeholder and from all the options out there they could have found something.

        There’s also all the environmental problems with AI.