• ampersandrew@lemmy.world
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    9 hours ago

    No, it doesn’t. My problem is that missing a parry, on an animation I haven’t seen before and haven’t been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it’s that there’s not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went.

    • AlexanderTheDead@lemmy.world
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      9 hours ago

      Okay. I disagree with your criticism.

      Now let’s go back to the beginning. Wow, looks like… that’s not what you said in the beginning.

          • ampersandrew@lemmy.world
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            9 hours ago

            Sounds the same to me. You do lose nuance in brevity, but I didn’t expect someone to see that and think I don’t like video games.

            • AlexanderTheDead@lemmy.world
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              9 hours ago

              The parry button is a core concept of the game that you are interacting with multiple times in a round of combat.

              To say the late game is “parry or die” is analagous to saying the late game is “attack or die”, “level up or die”, “use potions or die”, “learn builds or die”, etc

              Yeah. You have to interact with the core mechanic.

              No, it does not convey your actual opinion at all, in fact.