• Agent_Karyo@piefed.worldOP
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    12 hours ago

    Valve has previously said that 32-bit Windows installations represent around 0.01% of active Steam systems.

    I feel like it’s fair to sunset 32-bit Windows support if this segment represents 0.01% of your installed base

      • cerothem@lemmy.ca
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        11 hours ago

        I think you misunderstood what’s happening here. The steam client was historically 32 bit but now will only be 64bit.

        Everything 32 bit runs on 64 bit systems, but 64 bit apps won’t work on 32 bit systems.

        Windows started supporting 64 bit in 2001, and really any modern game is probably 64 bit already since 32 bit applications can’t address more than 4gb of RAM (not that anyone can afford more than that right now)

        To me I’m shocked anyone at all is on a 32 bit os, phones don’t even really have 32 bit anymore and in the world of personal computers it would be more work to find 32 bit hardware than 64 bit hardware.

        Most likely that 0.1% will just have to wipe their computers and install 64 bit windows which their hardware probably supports already and they somehow accidentally installed the 32 bit option.

        • tazeycrazy@feddit.uk
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          3 hours ago

          The last windows version to run 32 bit was windows 10 and there is no 32 bit version of windows 11. So for the steam windows client there is no point supporting a end of life OS.

        • dukemirage@lemmy.world
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          11 hours ago

          Most likely some South American Internet Cafe that never upgraded their hardware. In any case, the user‘s better off installing a 64Bit Linux Distro.

          • Malix@sopuli.xyz
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            8 hours ago

            While true… I’m not aware of a single 16-bit game sold by steam. Are there actually any? (EDIT: I mean in context of Steam, ofc. systems running older 16bit games probably are not getting them from Steam).

            Admittedly sample size of 1, but the only 16bit windows game I care about (Castle of the winds) runs fine on wine.

          • Serinus@lemmy.world
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            7 hours ago

            They could, actually. I was there, in the olden times.

            Not efficiently, of course. And these days it’d be a disaster. But it was possible.

              • Serinus@lemmy.world
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                2 hours ago

                I had the choice when buying a new PC to go with single threaded 64-bit or multiple cores. Particularly for gaming, I figured a single core was all I really needed, and 64-bit was the future.

                The correct choice at the time was multiple cores. Everything going to 64-bit wasn’t going to happen until that computer was long dead.

          • Malix@sopuli.xyz
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            8 hours ago

            Guessing or do you have some edge case to present? Last I tried portal 2 ran fine on 64bit system. In fact I’m not entirely use I have ever actually ran it on 32bit one.

  • thingsiplay@beehaw.org
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    8 hours ago

    What’s the benefit, besides having older 32-bit libraries installed and be dependent on them? I mean is there any other technical benefit of 64-bit only? It could use more than 4gb of RAM, but for Steam itself this shouldn’t be needed.

    • frongt@lemmy.zip
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      5 hours ago

      Benefit of 64-bit only? They don’t have to develop and test everything for two architectures, and if there are CPU extensions only available on 64-bit processors, they can start using them now.

      • thingsiplay@beehaw.org
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        5 hours ago

        They don’t need to test two architectures, if there is only 32-bit. So that’s not a real point. And CPU extensions for a basically shop? Alright the Steam app is not just a store, that’s true, but it’s not like a game or low level library itself. So I am not sure if additional 64-bit only CPU extensions is a great reason.

        I’m not convinced at the moment that this is a huge win. The biggest reason is being dependent on the older libraries, which in some environments is just nasty. I am also not against 64-bit only. It is just surprising how much demanding some users are and how hugely celebrated this is, if it actually doesn’t matter much in real world. As said, besides the library thing.

        • tazeycrazy@feddit.uk
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          3 hours ago

          With windows 11 not supporting 32 bit the librarys will slowly start become stale and more work would need to be done to upgrade or patch issues that arise. In theory any program should be forward compatible but steam is still active and needs to be a moving target. but what would be the point supporting an architecture that the os isn’t even supporting.

          • thingsiplay@beehaw.org
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            3 hours ago

            That is not what i was asking. I’m not negative here (if it sounds like). Besides supporting legacy old 32 bit libraries, are there reasons why someone want to go 64-bit only?