I admit I tend to avoid ps1 emulation because it tends to look… tilted kinda? like the polygons seem to always be out of whack.
but maybe its a bit smoother if it doesn’t have to generate any 3d images or textures. I have not played the ps1 version so I am not entirely sure if it suffers from that or not.
Well it’s a 2D game so the PS1’s quirks of 3D rendering don’t even apply.
I know what you mean, tho. That unique look PS1 has because it didn’t use floating point integers for the vertices, so whenever the camera moves, the models look like they are shifting/wiggling as vertices jump from point to point in the most unsmooth manner possible?
SNES in my opinion is the superior version. and having access to better saves is also appreciated cause some fights can get long.
I’m kinda curious what the technical differences are.
I usually play the PS1 version just for the cutscenes because I don’t notice any real differences that affect the gameplay. 🤷♂️
I admit I tend to avoid ps1 emulation because it tends to look… tilted kinda? like the polygons seem to always be out of whack.
but maybe its a bit smoother if it doesn’t have to generate any 3d images or textures. I have not played the ps1 version so I am not entirely sure if it suffers from that or not.
That tilted look is due to the PS1 graphics hardware lacking perspective correction for projected textures. It gave its games a very distinctive look.
Well it’s a 2D game so the PS1’s quirks of 3D rendering don’t even apply.
I know what you mean, tho. That unique look PS1 has because it didn’t use floating point integers for the vertices, so whenever the camera moves, the models look like they are shifting/wiggling as vertices jump from point to point in the most unsmooth manner possible?
yes that’s what I mean! interesting that it works that way. also its good to hear it runs well on ps1.